"Water," you rasp,
Basin, go find some water." He swirls around you, then flows smoothly out of sight down the unexplored passage. Loath to wait around doing nothing, you concentrate
power in your left hand, concentrating on the thought of water as you guide it into the meeting of the floor and wall, exhausting yourself in the process. The stone cracks and bulges, thin vines quickly spreading from the point of contact. You hastily order the golem to pick you up, narrowly avoiding being overrun by new plant life. The growth slows, adopting a more sedate but still visible rate. With a mental shrug, you tap the shoulder of the construct, a heavy plate of tile resembling a pauldron, guiding it to the room where the zombies were trapped, licking your lips as you try to focus and avoid further thoughts of water.
As you pass by the scattered half-corpses, you look them over. Nothing but tattered robes and scraps of red-dyed leather, utterly worthless. As the golem shoulders through the shattered remains of the door you motion for it to set you down, moving inside yourself. The room is tiny, less than three meters in diameter. Against wall to your left is another black-robed corpse, hands closed around a crossbow bolt imbedded in his gut. On the opposite side are a pair of corpses in the same sort of red leather. Or rather, one headless corpse and a pair of legs. Evidently you weren't the first one to meet that big golem. Speaking of which, a substantial chunk of the ceiling is missing. Next to the legs and circle of dry gore is the hilt of a shortsword, perhaps half an inch of blade remaining, the metal bright where it was snapped off. Bits of it are scattered around the room, as you discover after nearly stepping on a shard.
The relatively intact leather-clad corpse is holding the remains of a light crossbow, though the bow and forward third of the stock have been splintered; the thing is useless. A quiver with six steel-tipped bolts remaining sits on the her hip. A crest is emblazoned on the left breast of the armor, as well as on the hilt of the broken sword: a stylized flame surrounding a sword-breaker positioned hilt-up. After going through the various sets of pockets, you recover a handful of silver and bronze coins, as well as a worn steel and bit of flint. You shiver violently; it feels like an ice storm in here.
The clothing of both of the relatively intact corpses is in better condition than what you have; the robe has only a single hole and a bloodstain the size of your hand, while the leathers and cloth beneath are almost untouched, save for the ring of bloodstains around the collar; the latter might actually come somewhere within a continent of fitting you, to boot. Basin has been gone for more than ten minutes. Glancing at the wand, your eyes widen slightly in shock. It has been burning the whole time you were asleep, but it actually looks slightly longer than when you passed out however many hours ago; the candle is nearly four inches long now! Staring at the flame, you feel a little dizzy.
Health:
Body: Heavy bruising; feverish, dehydrated, slightly dizzy
Right arm: Fractured, half-healed cut
Power: 0/6
Power: 1/1
Power: 1/4
Equipped:
Ragged black robes
Candletree wand (lit)
Inventory:
Rocks
Wrapped carnizelle meat
Small brass & iron amulet
3x small silver coins
7x small bronze coins
Basin (2)
Armored Rock Golem (4)
Yellow @: You
Orange G: Armored rock golem
[] Trade clothes with the robed corpse.
[] Trade clothes with the corpse clad in red leather.
[] Check the plant you created.
[] Have the golem carry you the same way Basin went. There's no water here.
[] Put on all the clothes you can.
[] Write-in.