Thank you for the update & interest master Dice, it's appreciated.
Subjective Feedback:
I'd say the only problem we have is our ignorance- the only power we've seen so far is our own, and until we encounter these 'other' powers, we really have no idea what they could be or even that they exist. So right now we're still playing in the learning curve of the game, and trying to explore things that are dangerous is, well, dangerous.
However, this ignorance is also a major strength of the game:
What I really kinda want to do with this game is just sit down in a nice laboratory somewhere and experiment with our prana, to get to know it's properties & capabilities, so that we don't break arms experimenting on hostile several-ton rock golems. However, this limitation affects gameplay in a special kind of way- it's a good thing, because this feeling of exploration, learning & danger is unique, and so long as we don't straight up lose the game, this difficulty just makes it more intriguing, more exciting, more rewarding for learning and applying what is truly hard-(L)earned knowledge.
Dropping us hints is a good way to keep us from lingering in the dark too long & hurting ourselves too grievously, but it's our learning & exploration, & dealing with our grievous self-inflicted wounds that really powers the game forward.
So..yep. Subjective feedback.
I maintain we should lure the golem to a large, empty, uninteresting room & trap it inside, and if we want to experiment further with the power animating these constructs, come back and work with some of the zeds (after de-fanging them).