Throwing caution to the wind, you decide to take the route of self-experimentation. You call forth the green power into your free hand, pressing it against the cauterized gash in your other arm and letting the energy flow forth. A sheath of green, flexible bark spreads across the wound. The flesh around the edge of the growth turns a sickly shade of green. You hope that past-you knew what they were doing when they thought this was a good idea. With a pained shrug, you recall the green power as you lean against the door, replacing it with the small third power.
The energy feels wrong, but it flows into the door. Suddenly, the flow of power cuts off as you reach your limit, and you feel a snapping sensation as it returns to you. Apart from a slight patch of soot where your hand was resting there are no apparent changes to the door. Frustrated, you turn to the blob. It flows between the shrine and carnizelle, looking about as quizzical as a sentient ball of liquid can. You point emphatically at the door. It undulates strangely for a moment before trickling between your feet and under the door. A few moments pass, and then you hear faint sounds of a scuffle.
The blob practically erupts from beneath the door, huddling up behind your legs. A heavy knock shakes the door, followed by another, quickly joined by a third. A thin cloud of dust fills the end of the corridor, you sneeze abruptly. It sounds like a whole band of smiths are forging tools with that door as the anvil!
Health: Burnt & discolored arm, enclosed in bark
Power: 1/6
Power: 1/1
Power: 1/4
Equipped:
Ragged black robes
Candletree wand (lit)
Inventory:
Rocks
Wrapped carnizelle meat.
Undead Carnizelle (1)
Animated Mass of Strange Liquid (2)
Animated Mini-Shrine (2)
[] Knock back.
[] Kick the door down.
[] Run! Still taking the left-handed paths, of course.
[] Hold ground.
[] Write-in.