What made the Asylum Demon hard for me, iirc, was his aoe.
Come to think of it, aoes are really the thing that made DS so tough for me period. It's not that I didn't get what to do. It's that what to do was often elusive. Like the Wyverns breath attack. I only beat that guy because I learned the AoE basically consisted of three circles laid on top of each other. In the center circle? Dead. In the outer circle? Dead. In the middle circle? Ok, NOW you can block and not just be instantly incinerated. I recall a few other boss fights that were like that.
There seems to be less trickery here that I've seen so far. Fewer attacks in a sequence that will simply wreck your shit, stamina total and shield be damned. In Dark Souls I constantly felt undergerared, even wearing Stone Knight armor. Damage mitigation was for shit, shields seemed to be the only thing keeping you alive and even then one good hit to your shield was enough to force you to evade the next attack.
By contrast, I've almost felt overgeared in DS2 at times, in what is probably less than ideal armor. My weapon has hit and continues to hit like a freight train, my shield (which I just moved to an even better one) can take 2 or more hits sometimes with barely a dent in my stamina. Again, how much of this is true, and how much is just blood-tinted Dark Souls memories, I dunno. But Sentinels was the first fight where I had a "can I do this moment?" before I objectively stood back and said "Yes you can, you rack disciprine." In Dark Souls, I felt nowhere near that level of confidence.
Then again, I'm already grossly over-leveled, mostly because I'm still stuck with the basic traders in Majula who I've long since bought out all their wares. This is why extinction has started to become a tension underlying gameplay for me. Now that I see all mobs between me and a boss as a number of spawns and a total amount of possible souls, losing souls in a boss room or to a stupid death is kind of scary. I've been totalling up in my head how many souls I've lost and it's close to 50k. Probably more. Considering my soul count is only 450k, that's a large chunk of souls I'll just never get back. Now my style is, when I hit a mist door, I begin clearing all the mobs between it and the door way until they go extinct. Otherwise, I'm just wasting souls on boss attempts. Which is why I'm damn near SL70 with probably half? the game to go. Without the ability to buy Titanite Shards and level up my gear, there's nothing to do with it but level. I've already bought up most of the miracles and cleaned the vendors out of the all the consumable items I want.
If it weren't for the Ring of Binding, I think the entire game would take on a much more agonizing tone, and be a lot more RAEG-inducing, a lot closer to what was expected when the new mechanics were announced. Basically I do all my exploring and learning hollow, and my boss fighting human. It's just more sensible when Human Effigies are still a finite resource. I guess I should also mention I've been playing offline the whole time, which works out pretty well other than not getting humanity back for summoning. Although reading over the covenants, offline sounds the way to go for some things. Who the hell wants to put up with the Grave of Saints with all that BS going on when you just want to clear it.
You get a prize if you kill him with the hilt.
What got people was they were new to the game and weren't prepared for him, and they apparently can't read the instructions written on the ground in the middle of the boss room.
You say that like a) Asylum Demon for someone completely new to the series doesn't dominate your attention and b) that reading stuff on the ground during a boss fight is in any way a reasonable thought to have until you've died a few times.