Tumblewyrd:
I've got one magic bullet and six chambers. Roll.
Not long before the turn of the 20th century, an ever increasing number of oddities and artifacts had begun to be discovered out in the American frontier.
When word first came out about this bizarre occurrence, the curious and some simply aiming to bolster their pockets came in droves.
Soon enough, these items came to be passed around the west. Many of them were just somewhat interesting trinkets, but some had odd abilities and effects on those that carried them.
This, as one might imagine, was of great interest to the more scientific types. They rushed to research and exploit the new found resource, ultimately leading to the creation of a variety of advanced(if somewhat unstable) inventions.
As it happens, a particularly powerful artifact has been recently found and is currently on its way to a safe location to be examined closer. It is believed to be one of the most powerful relics discovered thus far.
Of course, such an important scientific discovery does need a few guards to to keep an eye on it.
Name:
Gender:
Age:
Trait(Choose one from below):
Inventory(Choose ten points worth of items from the list below):
Bio:
Weapons
\Firearms:
(3 pts)Derringer [1/1 round]
(4 pts)Revolver [6/6 rounds]
(5 pts)Double-Barrel Shotgun [2/2 shells]
(6 pts)Bolt-Action Rifle [4/4 rounds]
\Melee:
(2 pts)Hunting knife
(3 pts)Hatchet
(1 pt)Small club
(2 pt)Brass knuckles
Tools:
(2 pts)Lockpicking kit
(3 pts)Toolbox
Comestibles:
(2 pts)First Aid Satchel
(3 pts)Case of tonics
Other:
(2 pts)Longcoat
(3 pts)Armored vest
(1 pt)Book of matches
(2 pts)Binoculars
(1 pt)Compass
(2 pts)Lantern
(2 pts)Rope
Robust - +2 to maximum health.
Sharpshooter - +1 to attack rolls when using a gun.
Finesse - +1 to dodge rolls.
Scholar - Can attempt to identify relics without special tools.
Slick - +1 to social rolls.
Survivalist - Needs less food than other players.
Trapper - +1 to rolls involving traps
If you've any ideas for traits or items that you'd like to use, feel free to run it by me.
And obviously, as this is my first attempt at an RTD, don't be surprised if it crashes and burns.
Credit for the name goes to the lovely folks at the B12lb irc. But especially Remalle, Master of RTD Naming.
Current Players
Name: Filhurd Narbury
Age: 43
Gender: Male
Trait: Finesse
Inventory: Hunting Knife, First Aid Satchel, Longcoat, Lockpicking Kit, Rope
Bio: A man dissatisfied with the state of his life, unwilling to stare at a horse's ass for the rest of his life, he strode out into the West!
He promptly got the crap beaten out of him. He tried again; same result.
Again.
And again.
And again. He kept on trying until he actually somehow became competent enough to get hired! Because of all his beatdowns, he's very good at dodging.
Name: Marianne Blake
Gender: Female
Age: 27
Trait: Sharpshooter
Inventory: Revolver, Hatchet, Longcoat, Lantern
Bio: An easy-going woman who loves to travel, and takes advantage of the fact that guarding shipments and such allowed her to get paid for her wanderings. She's an old hand at this sort of thing and takes her work considerably more seriously than she does anything else.
Name: Silas Baxbury
Gender: Male
Age: 25
Trait: Sharpshooter
Inventory: Bolt-Action Rifle, Hunting knife, Binoculars
Bio: Can I just make it up as I go along? Because I'm going to end up doing that anyway.
Name: Alexander Blain
Gender: Male
Age: ??
Trait(Choose one from below): Survivalist
Inventory(Choose ten points worth of items from the list below): Shotgun, Hatchet, Rope
Bio: Alexander spent most of his life out in the wilderness, living off the land and poaching electricity from nearby wires to power his radio. That's where he heard of the artifacts. After that, he planned to find a way to get one of those artifacts for himself, being the greedy bastard he was. He decided to apply as a guard for one of them, in order to get as close as possible to the item.
Name: Rhea F. Quiron
Gender: Female
Age: 21
Trait: Scholar
Inventory:
Hunting knife - 2
Case of tonics - 3
Book of matches - 1
First Aid Satchel - 2
Lantern - 2
Bio: Working as a field scholar in the medical and archeological branch, Rhea was one of the few hailing from the adjacent countries overseas upon word of the find -- mostly to conduct personal studies of her own as well as providing aid to others along the way.
Name: Gerome W. Blake
Gender: Male
Age: 22
Trait(Choose one from below): Slick
Inventory(Choose ten points worth of items from the list below):
Lockpicking Kit-2
First Aid Satchel - 2
Lantern - 2
Book of Matches -1
Case of Tonics - 3
Bio: Gerome is the youngest of two siblings in the Blake family-while his older sister is something of a hardcased gun for hire (his own description), Gerome is a free wheeling, long rambling, smooth talking confidence man-rolling about from selling knockoff goods from the back of the wagon, petty robbery, to cleaning up in card games, to swindling rich women out of their money. No scam or cheat is off limits to a man of his capabilities-he likes to part fools with their money-and he very well knows there's no rest for the wicked-until he closes his eyes for good. He doesn't like overt violence and taking things from people who don't deserve it, and prefers not to hurt anyone if he can help it-more his own lack of stomach, than a moral compunction. He merely views it easier to avoid a potential fight, or at least not bother fighting fair.
Gerome knows his life is not one long for this world, and enjoys whatever amusements he can get, as often as he can. The new deal in artifacts seems ripe for the picking-who would notice the difference between a 'magic' coin and a normal one? It's a brave new world, and if he can line his pockets without occupying a shallow grave, alls the better.
Otherwise, he is known to collect bottle caps in his spare time, and is an avid drinker of various pops and sodas, much to the neglect of his tough guy role-all interesting new inventions, come into being not a decade ago-he enjoys learning about technology and advancement, and likes to play the 'Renaissance' man when playing to a high class crowd. He enjoys cloudy, rainy days because people are more susceptible when they need to be cheered up-and the sound of rain reminds him of home, which he misses bitterly, but knows he can never show his face again. He also has an almost crippling case of nyctophobia developed from being lost in a nighttime blizzard when he was six and almost dying, and is rarely anywhere with at least some sort of light-otherwise he becomes short of breath and his former confidence flies away like a ladies hat in a strong breeze. Even the sound of snow sleeting against the windows at night can still put him on edge.
Waitlist
Name: Ilya Arsenyevich Bogomolov
Gender: Male
Age: 34
Trait: Trapper
Inventory:
Hunting knife - 2 pts
Toolbox - 3 pts
Rope - 2 pts
Box of matches - 1 pt
First aid satchel - 2 pts
Bio: being a gentleman with a layman's interest in this crazy thing known as magic and a purely selfish interest in this crazy thing called money, Ilya, a security expert and mechanics enthusiast from the East Coast, decided to get in on this whole artifact retrieval and transportation business to get some solid cash and perhaps even a gander at these magic thingies people seem so excited about. Who knows, maybe he might even get into retrieval if things go well. After all, this is a land of opportunity, now more than ever. It would be a shame to let all these fantastic riches slip by him, ya know.