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Author Topic: Tumblewyrd [6/6 players]  (Read 5962 times)

Kadzar

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Re: Tumblewyrd [6/6 players]
« Reply #90 on: April 14, 2013, 12:32:51 am »

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Dwarmin

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Re: Tumblewyrd [6/6 players]
« Reply #91 on: April 14, 2013, 12:46:41 am »

Gerome sat in the dark, flaring a match, trying not to hyperventilate.

Action: Light some matches, alone in the dark, I don't have a gun, so this place I will park
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SeriousConcentrate

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Re: Tumblewyrd [6/6 players]
« Reply #92 on: April 14, 2013, 01:25:17 am »

Mari looked around as the lights went off. ...Oh, no. Gerome! She dashed back into the car she left him in and moves to his side. "It's OK, Gerome, I'm here," she said, sitting next to him and putting her arm around his shoulders.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Xantalos

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Re: Tumblewyrd [6/6 players]
« Reply #93 on: April 14, 2013, 01:34:15 am »

(Has the bird actually done anything to deserve this shooting?)
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Greenstarfanatic

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Re: Tumblewyrd [6/6 players]
« Reply #94 on: April 14, 2013, 01:40:42 am »

IT LOOKED AT ME FUNNY.
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Dwarmin

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Re: Tumblewyrd [6/6 players]
« Reply #95 on: April 23, 2013, 02:19:57 pm »

Why this die ;_;
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SeriousConcentrate

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Re: Tumblewyrd [6/6 players]
« Reply #96 on: April 23, 2013, 02:22:38 pm »

Probably because Tir and Xant stopped posting actions. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Xantalos

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Re: Tumblewyrd [6/6 players]
« Reply #97 on: April 23, 2013, 02:26:27 pm »

Probably because Tir and Xant stopped posting actions. :P
-_-
Sorry.

Filhurd ... CONTINUES TO WAIT INSIDE THE TRAIN! DUN DUN DUN THAT WAS SO UNEXPECTED
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Dwarmin

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Re: Tumblewyrd [6/6 players]
« Reply #98 on: April 23, 2013, 02:27:51 pm »

@Serc: Coincidentally, neither Tir nor Xant have a firearm with which to engage the Thunderbird. :P

I've throw a pity PM to SSG and offered him help getting this game back to life, anyway lol.
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Tiruin

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Re: Tumblewyrd [6/6 players]
« Reply #99 on: April 24, 2013, 06:26:16 am »

((...I thought I acted! D:))

"Mr. Conductor, sir. We really need your help up in the back. We can't go anywhere forward and we're pretty much troubled back there and need your knowledge and-"

Rhea tugged on the conductor as she spoke to him, detailing the events and what would happen - any details regarding the bird and what in the world was happening. The suggestion of adding fire to the bird, or somehow disabling it to...well, get to the destined location was also in the dialogue.
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Dwarmin

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Re: Tumblewyrd [6/6 players]
« Reply #100 on: April 24, 2013, 06:44:27 am »

@Tiru: Mrmm, I think you should be a tiny bit clearer in what exactly you're trying to do on your turn. It's a bit ramble-y. :P

At the very least, throw your hands in and air and wait till we kill the bird to RP with the conductor.
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SomeStupidGuy

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Re: Tumblewyrd [6/6 players]
« Reply #101 on: April 24, 2013, 06:17:34 pm »

@Dwarmin: Nah, no worries, I think I see what she's getting at. And what she's getting at would require that the bird be at least partially alive, so... :P

Anyways, expect the game's triumphant return sometime between now and Monday. With any luck it'll be sometime tomorrow, but don't be surprised if it doesn't go up then... Stupid tests.
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Tiruin

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Re: Tumblewyrd [6/6 players]
« Reply #102 on: April 25, 2013, 12:07:54 am »

@Tiru: Mrmm, I think you should be a tiny bit clearer in what exactly you're trying to do on your turn. It's a bit ramble-y. :P

At the very least, throw your hands in and air and wait till we kill the bird to RP with the conductor.
((Well, I don't know whats happening and I'm quite shocked at seeing a giant, electric bird hit our train - and everyone else going all gun-ho on it. :P

That, and I'm the curious type. And I just arrived at the conductor's place. [Heh, conductor.]

Also, yay return!

...I ramble sometimes >_>))
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Aseaheru

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Re: Tumblewyrd [6/6 players]
« Reply #103 on: April 27, 2013, 07:18:19 pm »

Mind if i join?
Spoiler (click to show/hide)
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SomeStupidGuy

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Re: Tumblewyrd [6/6 players]
« Reply #104 on: April 29, 2013, 03:07:41 pm »

The bird lunges forwards, in an attempt to attack Alexander, ending up going right past him, but ramming into the train's side. Tipping it ever so slightly, but not overturning it.

Alexander takes advantage of this by blasting its side as it passes. [-2hp]

-=-

Silas fires on it from afar, sending it crashing to the ground. [-2hp]

-=-

The conductor thinks for a moment, then nods slightly at Rhea.
"Well... If you aim to 'disable' the beast, I think it might be possible to get the uh, backup engine to take it down. See, we've got one of them newer types of engine, y'know, running off of some sort of 'artifact'."

Spoiler: GM's note (click to show/hide)

Party Statuses

Spoiler: Filhurd (click to show/hide)
Spoiler: Marianne (click to show/hide)
Spoiler: Silas (click to show/hide)
Spoiler: Alexander (click to show/hide)
Spoiler: Rhea (click to show/hide)
Spoiler: Gerome (click to show/hide)

NPC Statuses
Spoiler: Giant Bird Creature (click to show/hide)
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