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Author Topic: Using Living Creatures as Reagents  (Read 661 times)

reemer30

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Using Living Creatures as Reagents
« on: April 09, 2013, 06:02:58 pm »

    I am going to try some modding with a friend soon, and I kinda want to make a little building that will kill dwarves / Goblins. Not like a trap, a workshop, similar to a butcher, but for butchering dwarves and/or goblins in the name of Armok.
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Meph

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Re: Using Living Creatures as Reagents
« Reply #1 on: April 09, 2013, 06:06:24 pm »

Not possible. You can use dead goblins, but thats about it.
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reemer30

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Re: Using Living Creatures as Reagents
« Reply #2 on: April 09, 2013, 06:14:04 pm »

Well, that's too bad. thanks anyway bro.
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i2amroy

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Re: Using Living Creatures as Reagents
« Reply #3 on: April 09, 2013, 08:27:03 pm »

You could make a workshop that killed the dwarf that performed the task though (and produced dwarf meat, if that's what you want) so some sort of "self-butcher" task could be possible. All you do is have the reaction produce a stone that boils and kills the dwarf (if you wanted you could have them transform into a creature that boiled at room temperature, resulting in there not being a corpse). Do note that this will kill any dwarf that wanders by during or shortly after the reaction as well though.
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Meph

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Re: Using Living Creatures as Reagents
« Reply #4 on: April 10, 2013, 03:30:46 am »

Couldnt you build a cage with a trapped goblin nearby and give the boiling rock a syndrome that adds an interaction to the worker that allows him to kill a nearby goblin by transforming him into a "insta-kill creature" that leaves an itemcorpse that is used in a second reaction as a reagent to produce the wanted outcome, like goblin meat?

Gotta love workarounds.
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sackhead

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Re: Using Living Creatures as Reagents
« Reply #5 on: April 10, 2013, 04:35:46 am »

cab cagged creatures be afected by interactions
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Findulidas

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Re: Using Living Creatures as Reagents
« Reply #6 on: April 10, 2013, 04:59:19 am »

Do note that this will kill any dwarf that wanders by during or shortly after the reaction as well though.

Restricting the movement over the place and not having an enabled stockpile for the product will prevent or atleast reduce the loss of extra dwarves.
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