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Author Topic: Utopia: Kill, Escape Restart Reboot  (Read 12792 times)

TCM

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Re: Utopia: Kill, Escape Restart Reboot
« Reply #195 on: May 12, 2013, 10:14:36 pm »

Scout out the whole floor for supplies and survivors, still cautious of any hidden zombies.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Chink

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Re: Utopia: Kill, Escape Restart Reboot
« Reply #196 on: May 12, 2013, 10:38:04 pm »

Hey, so I just had this idea for training, that if you find a book and read it, and roll a 4-6 you get that skill. It may not be physical stuff like firing a gun, but identifying plants and stuff like that. Does that sound good? It's sortof like Last Stand: Union City, if any of you have played that flash game.
That sounds pretty good, although it might make libraries a bit unbalanced.
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Imp

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Re: Utopia: Kill, Escape Restart Reboot
« Reply #197 on: May 13, 2013, 03:11:20 pm »

Continue working on barricading the front area, taping (sure, look for tape) paper to the windows if that's all that remains to do to make this entranceway seem uninteresting to the average 'zombie on the street' as it were.  Encourage those with me to help.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Persus13

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Re: Utopia: Kill, Escape Restart Reboot
« Reply #198 on: May 14, 2013, 05:19:03 pm »

superblast
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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