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Author Topic: Accidental Self-damage in Melee  (Read 935 times)

TKGP

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Accidental Self-damage in Melee
« on: April 08, 2013, 01:35:41 pm »

I've been doing a lot of kicking things to death lately, and something's been bothering me. If, for example, I'm walking around barefoot and my enemy is clad in steel plate, I think it would not be unreasonable to break a few toes if I tried to kick him in the shins. Same goes for punching, biting, and scratching. Of course, wearing shoes would mitigate this to some extent, and real armor may prevent it entirely.

Basically I want to require some sweet platinum grillz so I don't break my teeth attempting to bite a bronze colossus.
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CrzyMonkeyNinja

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Re: Accidental Self-damage in Melee
« Reply #1 on: April 09, 2013, 11:33:22 am »

I like this, but only if our dwarves in fortress mode stop biting goblins all of the time when they have a *steel battleaxe* that they could use instead. If they just kept punching and biting things, the resulting injuries would be far too irritating.
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Telgin

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Re: Accidental Self-damage in Melee
« Reply #2 on: April 09, 2013, 12:03:44 pm »

I approve of the idea and would extend it to item wear in general.  Hitting something should damage it, and it should hit back, possibly damaging whatever attacked in the first place.

This is going to need a lot of tweaking though.  In particular, if Toady used straight equal and opposite reactions, you could expect half of your military to be lying in blubbering heaps because they did break toes and fingers punching goblins in the helmet in the first rounds of combat.  This is a game where a thrown jacket can jam ribs through lungs in its current state, after all.
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tfaal

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Re: Accidental Self-damage in Melee
« Reply #3 on: April 12, 2013, 09:11:46 pm »

I like this, but only if our dwarves in fortress mode stop biting goblins all of the time when they have a *steel battleaxe* that they could use instead. If they just kept punching and biting things, the resulting injuries would be far too irritating.

Bear in mind that your dwarves get opportunities to perform certain strikes at an increased hit chance just like adventurers, so sometimes it really is in their best interest to bite that goblin. Even an untrained person can bite and shake another dude's arm hard enough to tear arteries and nerves, which can end a fight in an instant. Probably not when there's armor involved, of course.
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Deboche

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Re: Accidental Self-damage in Melee
« Reply #4 on: April 14, 2013, 01:05:14 am »

then you'd need more types of kicks and punches and so on. if you hit someone with a chop, an open hand or a hammer fist, your bones stay intact so fighting experience should determine how badly it hurts you to hit something
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aattss

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Re: Accidental Self-damage in Melee
« Reply #5 on: April 14, 2013, 09:38:04 am »

Indeed. Someone who doesn't know what they're doing can easily break their toes and knuckles trying to punch stuff, whereas someone who knows what they're doing will use kicks and punches that don't break yourself. That's not mentioning that a proficient martial artist has harder knuckles, so a high-enough-skilled creature won't feel much pain punching someone in their adamite plate with his bare hands.

TKGP

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Re: Accidental Self-damage in Melee
« Reply #6 on: April 14, 2013, 10:02:35 am »

then you'd need more types of kicks and punches and so on. if you hit someone with a chop, an open hand or a hammer fist, your bones stay intact so fighting experience should determine how badly it hurts you to hit something
I don't know if we necessarily need more attack types, but yeah, higher skill should reduce incidence. Although, more attack types is cool too, but it might require some interface restructuring to avoid clutter.
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Gargomaxthalus

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Re: Accidental Self-damage in Melee
« Reply #7 on: May 24, 2013, 06:22:01 am »

I've been doing a lot of kicking things to death lately, and something's been bothering me. If, for example, I'm walking around barefoot and my enemy is clad in steel plate, I think it would not be unreasonable to break a few toes if I tried to kick him in the shins. Same goes for punching, biting, and scratching. Of course, wearing shoes would mitigate this to some extent, and real armor may prevent it entirely.

Basically I want to require some sweet platinum grillz so I don't break my teeth attempting to bite a bronze colossus.

This is an absolute necessity for when "giant scaling" is added to the game. Nothing like a good game of "Stop hitting yourself!!!".
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