"Alright then, you can take your shuttles and leave then, but don't try anything or we'll make sure you regret it. Lilian reconnect the scav shuttles, and let them leave, if they try anything funny you have permission to destroy the shuttles and anyone on board."You say, turning your comms on for the last bit to give Lilian her commands, and as you finish you grip your Kiltra in hand and half raise it before you realize the scavs are turning to leave even the one who had been messing with the terminal a few moments ago. As they reach the elevator the one who spoke to you turns and talks over his shoulder,
"You let us live so I do kindness in return. Flee, marauder war host come. All it leave is death."
With that it walked into the elevator and the loud hiss of air signals the doors sealing shut behind him, leaving you to ponder what the scav had told you. A Marauder War Host was a frightening thing, a massive fleet of ships home to thousands, even millions of the ferocious and warmongering Marauders who lived to do nothing but raid, pillage, and destroy everything that opposed them. Your thoughts are cut off as the deckhand, who moved over to examine the terminal while you were lost in though, begins talking,
"It seems they copied all the local nav charts, and such onto a data slate, I guess they were using this ship to help plan their flight from the ... Marauder War Host thats coming this way. If they're right we need to warn the station, I have no problems stealing from them, but leaving them all to die to Marauders is just wrong.
Of course its your call Captain, do what you think is right but I'll get a copy of the nav charts from this terminal for us as well, its always good to know your options."
With that the deckhand falls silent, and you see Granite checking the hallway with his gun slightly raised, looking at the time in your hud you see a blip pop up on your display coming from below. Its the confirmation that the engines are repaired and Cyphus is on his way up What do you do?
Note: The abandoned hallways, and maintenance tunnels are not shown on map, the map simply shows the most important parts of the ship. You are also not shown on here so I can keep it abstract(ish) so it'll be easier on me as the GM.
Group Equipment & StatsGranite - Perfect Condition
Carry Limit: 7 out of 25 Kg
2 Salvaged Rifles [Ammo: 8/8, 2 Kg per gun]
3 Salvaged Pistols [Ammo: 12/12, 1 Kg per gun]
Inventory:
Reinforced Salvage Suit [Average Armor, Average Thrusters, Medium Battery Life]
The Skullcrackers [Twin pistols that have been heavily modified by Granite himself. Ammo: 26/26, 2 Spare Clips]
Model 93 Shotgun [Ammo: 3/3, 4 Spare Shells]
Deckhand - Perfect Condition
Carry Limit: 8 out of 20 Kg
2 Mk. III Kraken Grenades [Fragmentation, Short Fuse, Average Power]
Gun Retooling Workshop Kit [Average Quality, 8 kg]
Inventory:
Model 83 Shotgun [Ammo: 4/4, 6 Spare Shells]
Reinforced Salvage Suit[Average Armor, Average Thrusters, Medium Battery Life]
Mono-Saber [Specially made close ranged weapon designed for excellent performance in the mostly enclosed spaces of spaceships.]
Name: Kim Smith
Ship: The Lazarus
Clothing: Casual Red Shirt and Blue Work Jeans
Carry Limit: 11 out of 20 Kg
2 Salvaged Rifles [Ammo: 8/8, 2 Kg per gun]
1 Advanced Med-kit [Moderate Supplies, For Field Use, Poor Quality, 5 Kg]
4 Units of Empty Data-slates [.5 Kg per unit, Value Estimate: 25 Credits per unit]
Inventory:
Kiltra Deck Revolver [Ammo: 5/6, 8 Spare Bullets]
Wallet [362 Credits]
Reinforced Salvage Suit [Average Armor, Average Thrusters, Medium Battery Life]
Ship Permit, and Salvaging License [Lists you as one Jon Roberts with the title of Captain]
Information:
Miniscule Cache of Credits aboard the Lazarus [865 Credits]
The Lazarus's engines are damaged and only run at half capacity.
The Railgun on the Lazarus has a one use cover on it to hide it from view.
There is currently a Marauder War Host coming towards the mining station Gladius VIII