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Author Topic: A Space Adventure - A Suggestion Game  (Read 10832 times)

adwarf

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Re: A Space Adventure - A Suggestion Game
« Reply #75 on: May 05, 2013, 02:45:03 pm »

Could you update the map with us on it? It would help a bunch. Thanks.

Take Granite and the deckhand in the reinforced salvage suit through the ship to the shuttles, while Lilian beats on them from the outside. Have the others proceed with the plan, but stay in radio contact at all times.

The shuttles are empty, otherwise Lilian would've already been shot at :P
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My Name is Immaterial

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Re: A Space Adventure - A Suggestion Game
« Reply #76 on: May 05, 2013, 04:38:05 pm »

Have Lillian see what she can do for the shuttles, and have Granite come with us to secure and rob the the ship blind. The others will stay with the engineers.

Funk

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Re: A Space Adventure - A Suggestion Game
« Reply #77 on: May 05, 2013, 04:55:39 pm »

+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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SharpKris

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Re: A Space Adventure - A Suggestion Game
« Reply #78 on: May 05, 2013, 06:14:36 pm »

we might as well just make sure so lets go check the ships for "damage assesment" and see what we can steal fix
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~Neri

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Re: A Space Adventure - A Suggestion Game
« Reply #79 on: May 09, 2013, 09:35:29 pm »

Let's steal some things.
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My Name is Immaterial

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Re: A Space Adventure - A Suggestion Game
« Reply #80 on: May 09, 2013, 09:53:45 pm »

We call it salvage.

adwarf

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Re: A Space Adventure - A Suggestion Game
« Reply #81 on: May 09, 2013, 10:01:34 pm »

Sorry, update coming Tuesday as I have a lot of work to do at the moment with my end of course tests coming up.
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My Name is Immaterial

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Re: A Space Adventure - A Suggestion Game
« Reply #82 on: May 09, 2013, 10:14:48 pm »

Ah, finals. We understand. I don't expect much of anything from anyone till the end of June.

adwarf

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A Space Adventure - A Suggestion Game
« Reply #83 on: May 14, 2013, 05:54:19 pm »

You quickly explain the situation to Cyphus as you pull your Kiltra from its holster, and ensure that each of its six chambers have one of the gun's rather massive shells loaded into it. With a nod, and a warning to be careful the man turns and walks into the engine room to begin repairs with the two Grim Brothers following close behind. By the time the doors close behind them you find the crewmen have already donned their suits again, and have their shotguns in hand.

You quickly speak up telling Granite, and the crewman in the reinforced suit to come with you while the other two stay down here to guard Cyphus along with the others. Thumbing your comm on you give Lilian the order and she snaps the tethers, docking tunnels, and makeshift supports keeping the ships in place before hastily sealing the trio of holes that were bored into the hull. She informs you that the ships are clear, and you turn off the comms in answer. Nodding to each Granite and the deckhand you all clamber into the elevator, and off you go as it slowly springs into life, clicking and clanking as it pulls your small group up.

As the elevator doors swing open you are greeted by the sight of four scavengers, most likely nomads from the look of their clothes as they appear to be stitched together from shreds and tatters of other clothing, with guns that look like they are about to fall apart and spears made from iron pipes and sharpened glass they don't make all that threatening of an image. Right up until they start shooting of course ....

You all manage to hide yourselves to either side of the doorway, you having to be pulled back into cover by Granite, and with you out of sight the shooting stops though you know at least three of them wait outside in the hallway for you. The likelihood one of them ran off means more of them could be coming any time now, what to do ...

Spoiler: Freighter Map (click to show/hide)

Group Equipment & Stats
Spoiler (click to show/hide)

Spoiler: Status (click to show/hide)

Spoiler: GM Note (click to show/hide)
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My Name is Immaterial

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Re: A Space Adventure - A Suggestion Game
« Reply #84 on: May 14, 2013, 06:03:02 pm »

A few questions:
Is there air in here?
If so:
Does our suit have a loudspeaker?
If not:
Can we tap into their comms?

adwarf

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Re: A Space Adventure - A Suggestion Game
« Reply #85 on: May 14, 2013, 06:05:00 pm »

A few questions:
Is there air in here?
If so:
Does our suit have a loudspeaker?
If not:
Can we tap into their comms?

There is indeed air in the ship so you don't need external sources of oxygen, though if you're not careful around the airlock the ship won't have air for long. And yes your suits have loudspeakers on them.
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My Name is Immaterial

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Re: A Space Adventure - A Suggestion Game
« Reply #86 on: May 14, 2013, 06:16:05 pm »

Turn on the loudspeakers.
"We can do this the easy way, or the hard way. In the easy way, you come out and we don't shoot you. You get a ride back to the mining station, and then you are free to go. The hard way is where we come in there and shoot you all."
If they are still there, wait for a response. If they left, try and follow them, and give them the same ultimatum.

Unholy_Pariah

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Re: A Space Adventure - A Suggestion Game
« Reply #87 on: May 14, 2013, 07:16:33 pm »

Hit the close door button and then climb onto the roof, once there either climb through an air duct or a maintenance port (cutting one if necessary) then try to drop into the armory and check it for grenades and the like.

Have someone ride the elevator down after we gain access to our escape route and guard the engineers.
« Last Edit: May 14, 2013, 07:19:32 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

adwarf

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Re: A Space Adventure - A Suggestion Game
« Reply #88 on: May 15, 2013, 03:57:24 pm »

Hit the close door button and then climb onto the roof, once there either climb through an air duct or a maintenance port (cutting one if necessary) then try to drop into the armory and check it for grenades and the like.

Have someone ride the elevator down after we gain access to our escape route and guard the engineers.

Sadly that's not possible as the elevator is currently at the highest point in the ship and getting out would take alot of cutting, and hoping the Scavs (term now being used in place of scavenger) don't get to you in that time. Closing the door is quite possible of course, its just the climbing onto the 'roof' that isn't possible.
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My Name is Immaterial

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Re: A Space Adventure - A Suggestion Game
« Reply #89 on: May 15, 2013, 03:58:40 pm »

Try to follow them, slowly and carefully.
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