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Author Topic: Let's Play X-COM: Terror from the Deep-We're all gonna die!  (Read 39096 times)

MaximumZero

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #120 on: April 30, 2013, 12:59:55 am »

Also, I think grenade kills are bugged.
Nah. Technically, they're collateral damage from the ensuing explosion. Therefore, all grenade kills should be credited to the Maxclones.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Delta Foxtrot

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #121 on: April 30, 2013, 05:48:53 am »

Nice on Blomberg. Not too good, not too bad. That's what survivors are made of. Things are looking good for X-COM, let's just hope nothing nasty happens for the rest of january.
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WillowLuman

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #122 on: April 30, 2013, 12:29:02 pm »

Nice on Blomberg. Not too good, not too bad. That's what survivors are made of. Things are looking good for X-COM, let's just hope nothing nasty happens for the rest of january.

Next time on TFTD: battleship spotted on "revenge mission" while entire team is en route to a terror site.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

GentlemanRaptor

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #123 on: April 30, 2013, 07:33:32 pm »

SALVAGE CHIEF'S LOG

Well, another mission complete. And it looks like the team managed to bring back some live specimens! I guess that's a good thing, but I don't exactly know how we'll interrogate them. The science-types said something about poking them with progressively larger sticks.



Sadly, we have lost Dr. Doktorov, a MaxClone, and Joe Bridger. They will be sorely missed, and funerals will be held.
In accordance with Doktorov's last wishes, we will take his body by his lab before he is given a burial at sea.



Eight of our scientists have shifted to interrogating one of our captives. Hopefully they can produce results.



I ordered the techs to begin making clips for our shiny new gauss pistols. Hopefully they prove effective.



I began ordering lots of ammo. We're definitely gonna need it.



Finally, construction finished on the wide array sonar. Now we can detect aliens in a larger radius around the base, and hopefully catch those subs that have been setting down just at the edge of sonar range.



The ammo began to arrive. Reggie is going to love all those HE rounds.



The engineers finished up the work on the gauss pistol clips.



The coelacanth ammo arrived. That should be useful, especially since that underwater tank is hard to kill.



Representatives of the funding nations spoke with me about our progress. I believe that the American quoted us as doing "excellent". At any rate, our funding was increased and we received our paychecks. I believe it is time to speak with the quartermaster about ordering suitable quantities of alcohol.



Our funds stand at a tad over 3 million dollars. I need to consult with our finance advisers about how best to spend this.



I was informed by one Orb that the best way to spend the first month's income is to purchase a new base and a sub pen with a Barracuda inside. However, the question remains as to where. I'm going to leave this log for the moment, and ask the men about where the best place for a new base might be.

END LOG

Next time on Terror from the Deep:
Cyborgs!
Brooms!
More clones!
A new base!

OOC: So. I need ideas for a base location. Basically we need more sonar coverage of funding nations. Any good ideas?
« Last Edit: April 30, 2013, 07:52:52 pm by GentlemanRaptor »
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

MaximumZero

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #124 on: April 30, 2013, 07:43:57 pm »

I would probably plop a base in the North Sea, or the Mediterranean. You've still got halfway decent interceptor coverage, and it expands your field of vision.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Lightningfalcon

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #125 on: April 30, 2013, 07:45:12 pm »

For sub pens, I would suggest somewhere around San Diego, Saint Nazairre, Scapa Flow, or Williamsburg. 
What do you get from interrogating aliens in this game?  Is it the same as in Ufo Defense, or is it different?
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

deoloth

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #126 on: May 01, 2013, 01:51:40 am »

Uh, for a new base shouldn't we consult our charts for UFO Alien Sub activity and place accordingly?
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Lightningfalcon

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #127 on: May 01, 2013, 05:32:28 am »

Uh, for a new base shouldn't we consult our charts for UFO Alien Sub activity and place accordingly?
That's only for people who knows what they're doing.  What's the fun in that?
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Shadowgandor

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #128 on: May 01, 2013, 09:18:53 am »

I'd like to request a trooper.

Name: Terry E. Einstein
Preferred Weapon: Psionics
Personality: Timid character that has always been in the shadow of his cousin Albert Einstein. Once having unlocked psionics, he should get a bit more instable.
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CognitiveDissonance

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #129 on: May 01, 2013, 10:36:34 am »

What do you get from interrogating aliens in this game?  Is it the same as in Ufo Defense, or is it different?

It is incredibly more important. Key technologies can ONLY be researched via live interrogation. Some things can be accidentally skipped and never discovered as a result.

I also vaguely recall Medics existing, and their research NOT unlocking relevant technologies.


I'll write up what happens to Dr. Doktorov soon, hopefully before the next update! /beenlazyandbusy
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GentlemanRaptor

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #130 on: May 01, 2013, 03:07:41 pm »

What do you get from interrogating aliens in this game?  Is it the same as in Ufo Defense, or is it different?

It is incredibly more important. Key technologies can ONLY be researched via live interrogation. Some things can be accidentally skipped and never discovered as a result.

I also vaguely recall Medics existing, and their research NOT unlocking relevant technologies.


I'll write up what happens to Dr. Doktorov soon, hopefully before the next update! /beenlazyandbusy

You're right about that, though it would be nice to have a live terrorist instead of a soldier. Also, the Tasoth commander is EVIL, and on the X-COM Official List of Things Not To Be Researched, as he can lock off research into the Leviathan and the final mission.
« Last Edit: May 01, 2013, 09:06:36 pm by GentlemanRaptor »
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

GentlemanRaptor

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #131 on: May 02, 2013, 06:36:35 pm »

Just FYI: I'm waiting on the Doktorov Cyborg thing from CognitiveDissonance before I post the next update. I just don't want to end up in a situation with contradictory fluff pieces. No rush, though.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

CognitiveDissonance

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #132 on: May 03, 2013, 10:13:44 am »

Just FYI: I'm waiting on the Doktorov Cyborg thing from CognitiveDissonance before I post the next update. I just don't want to end up in a situation with contradictory fluff pieces. No rush, though.

Ugh sorry. Coming today, watch this post.

Doktorov's small private lab was full of little beeping noises. Others didn't really go here during regular schedule, as training and missions took up everyone's time. But this time, soldiers carried the remains of Doktorov in.

Motion sensors lit up the room - a circular lab lined with monitors, storage shelves full of beakers and tomes upon tomes of anatomy studies. The room smelled of sanitizer, dust and strangely enough of beer. Things beeped and booped; something was being calculated on the main monitor.

A large chair, similar to a dentist's, dominated the room. It's main feature was a large red button, and from that a little stick-it note was attached. It read:

Code: [Select]
"If I hav died in ze line of duty, I have prepared for zis unfortunate aksident. Pleaze put me in ze chair and press ze button. Zen leave.
If I am alive, vat are you doing heer? GET OUT!
- Dr. Doktorov

p.s. If you are here with ze lunch, please put it on ze table. Zen, GET OUT."

Shrugging, the crew put Doktorov in his medical chair and after some deliberation press "ze button".
This has a few effects - first, the surrounding machinery shuts down, plunging the room into near-darkness. From a hidden projector, a small red-shaded Dr. Doktorov hologram appears:
"Velcome to my private lab. I am ze famous Dr. Doktorov, and I have would like to introduce ze amazing Second Living Experience Device or SLED. Ze SLED has been monitoring ze private thots through a specialized recording device I have invented, and vill now merge general recording with ze most latest data from ze brain. Please leave ze room as ze environment must be sanitized. Zis process is fatal, and I do not vant to have any additional cleaning to do ven I return to duty. Now GET OUT.
Biological cleansing in 10, 9, 8..."


The crew are left scratching their head as they rapidly exit the room. As the countdown reaches 1, the door is shut with a previously hidden steel plate door and powerful valves can be heard pumping inside. After a brief period, the pumping subsides, and with a loud screech, the lights go out in the base.

But activity inside the chamber does not cease. A loud electrical hum, interwoven with whirring and hammering, can be heard from within. This goes on for a short while.

With a final sigh from the chamber, the main power returns and lights are back online. The door slides open with a *HISS* and over the escaping smoke a computerized "...oy your Life version 2.0 Dr. Doktorov"

Dr. Doktorov strides out, looking good as new, and flashes a smile. "Very vell gentlemen, zank you for zis small favour. Terribly sorry for ze inconvenience. Shall we get back to ze work?"
« Last Edit: May 03, 2013, 06:22:27 pm by CognitiveDissonance »
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Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

GentlemanRaptor

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #133 on: May 03, 2013, 06:16:55 pm »

That was a nice piece of writing, my friend. Well worth the wait. Doctor Doktorov is officially off the KIA list.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Flying Dice

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Re: Let's Play X-COM: Terror from the Deep-We're all gonna die!
« Reply #134 on: May 03, 2013, 06:18:33 pm »

Reggie grins widely, "Oh boy, just what the murderous fish-doctor ordered. A full order of sashimi, coming right up!"
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