Gaiaweapon edited. I made the Mouse's Paw less ephemeral since it basically only let you steal stuff the size of your fist.
@javierpwn: "Classical" Light and Darkness. You know, the one where they kind of shine a holy flashlight at demons and politely ask them to burn.
1. Owner: kj1225
Summary: Make various deer like life on Genesis and some predators that can eat all of the life but need little to sustain themselves and breed slowly. Also edible fish all throughout the waters with predators similar to the ones above.
1. Owner: jaass
All deities involved in the petition may modify the petition at will. once a majority of deities involved Put up for Vote a matching version of the petition, it is returned to the petition Queue and voted on as normal.
The Gaiaweapons, when used, allows the bearer to know their properties. They are all indestructible, and will teleport away from its user if they are "unworthy". When used, they emit lights of varying colors.
Only when the Gaiaweapons are used together by all the Ten Champions of the Deities will they operate at their greatest peak of power, and allows the Godspawns to be destroyed.
The ten weapons are:
1. The Raptoract, Gaiaweapon of Sir Dahrnosauwr. It is a four-dimensional cube, with engravings of feathers lining its every surface. Its use warps space-time itself so that it can launch feather-winged beasts of almighty power in every trajectory that will hit its foes. It is impossible to dodge. The bearer of the Raptoract must seek to uphold the order of the world as it is.
2. The Staff of life, This Staff has the capability to completely destroy or rejuvenate the ecosystem and atmosphere in a spherical (or circular) area, no matter the conditions, However if this artifact is misused it will disappear from the wearer and appear some where else.
What misuse means is constant destruction of different planets' atmospheres and ecosystems or constant creation of atmospheres and ecosystems of different planets. There must be a balance between creation and destruction. It needs to take time to recharge based on the size of the area.
The bearer of the Staff of Life must seek to promote the well-being of life everywhere, both with the use of the Staff and in his/her general actions.
3. The Genesis Alembic, A small cube, about six inches across. The cube is made of a tangle of glass pipes, flasks, and other things. Within the assembly, a variety of liquids bubble and seethe. The entire construction is encased in dark polished volcanic glass. The glass glows blue where touched.
The Genesis Alembic has two powers. First, it can create any liquid, as long as the user has the proper skill to use the Alembic and has seen the liquid unfiltered (No cases, pictures, etc. It has to be in person, in naked air). Secondly, a true master of the Alembic can use it to bend time and space, as long as the location wished has been seen in person by the user.
It can be used as a powerful weapon, but it requires skill to use, and it is very complicated.
The Genesis Alembic requires skill and training to use. Until one is familiar with how to use it, there is a one in three chance of a disaster happening, as well as the expected result. Both inexperienced and experienced users must roll to see how successful they are. There are tablets created by the gods that explain how to use the Alembic, but they are very rare and made of simple stone.
The bearer of the Genesis Alembic must seek to pursue knowledge of the universe.
4. The Dirk of Teleportation, allows the user to teleport to anywhere in sight, up to and including a different planet if one uses it with ambition. It can also be teleported to the user, if said user held it within the last minute or so and can see the dirk. It is also balanced for throwing. The bearer of the Dirk of Teleportation must attempt explore new locations, and go to places no one has been before.
5. The Ebony Ring, this simple, unadorned ring of ebony has a two very simple, but potent, powers. First, the ring prevents any outside mental influence on the wearer, including from deities. Second, the wearer, as long as they are not an avatar of a deity, and are self aware, becomes aware of the currently active Petition, and may vote on Petitions with the same level of voice as a deity.
It is noteworthy that this ring does not grant the awareness of the universe that a deity has, nor any of the other ancillary powers deities have, including the ability to start Petitions, and awareness of the Petitions in the queue. it simply gives the ability to vote on whatever the current Petition is.
The bearer of the Ebony Ring must commune with the gods on a regular basis. No other action is needed to retain it.
6. The Shaping Gauntlet, a gauntlet of a plain, blank metal. The wearer can reshape it into any form desired. This is usually used to make weapons, but it can be quite potent and versatile with the wearer's intent and creativity. It also have various random magical properties according to the form it is in.
The bearer of the Shaping Gauntlet must innovate, and should not be tied down with old ways.
7.The Dancing Whip, a bright red whip of changing length. It is capable of doing impossible movement to do what the wielder want like hit a guy through a forest without hitting a tree in between. It can extend to incredible length and retract until it is less than a foot long. It also sap the strength of those it hit and/or wrap around and give to the wielder with wrapping allowing more of a drain, however this only happen if the wielder will it to do so.
It is always looking for a wielder so it will disappear from storage and appear in, let say, a farm hand's hand when s/he get attack by some bandits.
The bearer of the Dancing Whip must keep the peace of the world, and prevent unneeded change.
8. The Godshammer, An artifact hammer that will kill anything in two hits. It is very hard to swing otherwise.
The bearer of the Godshammer must continue slaying enemies with it.
9. The Face of Armok, a mask that changes shape according to its wearer to represent his worse crime in life. Its color is always the same as the blood of its wearer, or jet black if the wearer is bloodless. Anyone glimpsing the mask will have an uncontrollable lust for it, but the effect will subside as soon as the mask is removed out of view. Wearer of the mask will have their negative personality greatly amplified, but they will become incredibly powerful and capable in unfathomable ways. it was said that all wearers of the mask are destined to change history.
The bearer of the Face of Armok must pursue power for him/herself.
10. The Mouse's Paw, a single black gauntlet with strange carving inscribed on it. It can stretch indefinitely, but will always fit exactly to its wearer, no more, no less. The wearer can 'steal' anything, as in teleport an item into his hand, in his ten meters radius as long as it is no bigger than the size of his fist. Every three times the gauntlet is used, it becomes powerless for 24 hours. The wearer can also shrink between the size of a mouse to their original size. No matter what the size, they can still steal the item the size of their original fist size.
The bearer of the Mouse's Paw must attempt to steal objects on a regular basis.