Commentary/Discussion:And by "I cannot comprehend how Chaos is an element" means I don't think Chaos is a substance, and therefore you can't take control over it.
Unless you say you will be able to control all unstable and radioactive elements, which sounds interesting and rather powerful to me.
000000000002 Current Petitions:1. Owner: kj1225
Summary: Make various deer like life on Genesis and some predators that can eat all of the life but need little to sustain themselves and breed slowly. Also edible fish all throughout the waters with predators similar to the ones above.
Agree(6): kj1225, GreatWyrmGold, Remuthra, jaass, scapheap, javierpwn
Disagree(0):
Neutral(0):
Undecided(3): mcclay, Eotyrannus, Skel
Petition Finalized:
Petitions on queue1. Owner: jaass
Summary: New Race: Keepers
Keepers
They are physic manifestations that possess rocks to bugs or even parts of sentient beings in order to collect new information. However, these objects are no way part of the Keeper they are used as a way to observe or in very rare occasions to commune with whatever they are observing. They “reproduce” by how much information the race absorbs. When outside of The Collective the Keeper can be considered as a single entity but within their race is consider a single entity.
Note: The Keeper can’t truly possess where ever a being's conscience is stored such as the brain.
Culture
Their culture is entirely focused around collecting and cataloguing of information. But sometimes there are debates that spread among the Keepers on where they should focus their attention on or which information they should study that the Keepers catalogued.
The Keepers try to keep to themselves most of the times preferring to observe. If they are truly discovered they will most likely leave or possess a lot more obscure object in order to be harder to find.
Relations
They have a symbiotic relationship where the seekers plant “flags” which are just small energy signals that the Keepers use to hone into certain planets that the Seekers find of interest. The Keepers responsibility is to catalogue and collect new information from the new planet they visit. While the Seekers continue to move onto new planet to either mark or seed. Although some may stay behind in order to witness the development of these new species.
New Phenomenon: The Collective
The Collective
This is where the Keepers are most heavily concentrated and the most of the information that is collected is stored. How the information is stored is that each Keeper acts as a piece of the storage for the information which also provides some redundancy (ex RAID 5). With this you can consider the race as a single entity when a Keeper is within The Collective.
If a mortal ever participates with The Collective they will most likely have the following symptoms insanity, brain hemorrhaging, seizures, or death due such high amount of information that is exchanged and stored. If a deity tries to participate with The Collective they will most likely be either be kicked out or meet with silence. But if a mortal or deity truly wants to participate they should try to find one of the Keepers and ask if they could participate by using them as a filter. Although, convincing one the Keepers to be used a filter is an extremely hard process.
Note: When they are being used as a filter the information the participant the information gets can be altered due to the Keeper not having enough trust even though it is voluntary.
Vote Form[b]000000000002[/b]
1.
Committees
All deities involved in the petition may modify the petition at will. once a majority of deities involved Put up for Vote a matching version of the petition, it is returned to the petition Queue and voted on as normal.
The Gaiaweapons operate at full power even if not all together, unless specified otherwise on the Gaiaweapon description.
Make the Ten Gaiaweapons of the First. These weapons are only to be used by the Legendary Champions of the Deities of that time, and only together, to defeat that which will doom all of the Universe. The ten weapons are:
1. The Raptoract, Gaiaweapon of Sir Dahrnosauwr. It is a four-dimensional cube, with engravings of feathers lining its every surface. Its use warps space-time itself so that it can launch feather-winged beasts of almighty power in every trajectory that will hit its foes. It is impossible to dodge.
2. The Staff of life, This Staff has the capability to completely destroys a planet's ecosystem and atmosphere but at the same time be able to rejuvenate a planet's atmosphere and ecosystem no matter the conditions, However if this artifact is misused it will disappear from the wearer and appear some where else.
What misuse means is constant destruction of different planets' atmospheres and ecosystems or constant creation of atmospheres and ecosystems of different planets. There must be a balance between creation and destruction.
3. The Genesis Alembic, A small cube, about six inches across. The cube is made of a tangle of glass pipes, flasks, and other things. Within the assembly, a variety of liquids bubble and seethe. The entire construction is encased in dark polished volcanic glass. The glass glows blue where touched.
The Genesis Alembic has two powers. First, it can create any liquid, as long as the user has the proper skill to use the Alembic and has seen the liquid unfiltered (No cases, pictures, etc. It has to be in person, in naked air). Secondly, a true master of the Alembic can use it to bend time and space, as long as the location wished has been seen in person by the user.
It can be used as a powerful weapon, but it requires skill to use, and it is very complicated.
4. The Mask of Teleportation, allows the user to teleport to anywhere in sight, up to and including a different planet if one uses it with ambition.
5. The Ebony Ring, this simple, unadorned ring of ebony has a three very simple, but potent, powers. first, it cannot be destroyed (although it can be hidden), second, the ring prevents any outside mental influence on the wearer, including from deities, third, the wearer, as long as they are not an avatar of a deity, and are self aware, becomes aware of the currently active Petition, and may vote on Petitions with the same level of voice as a deity.
It is noteworthy that this ring does not grant the awareness of the universe that a deity has, nor any of the other ancillary powers deities have, including the ability to start Petitions, and awareness of the Petitions in the queue. it simply gives the ability to vote on whatever the current Petition is.
6. The Shaping Gauntlet, a gauntlet of a plain, blank metal. The wearer can reshape it into any form desired. This is usually used to make weapons, but it can be quite potent and versatile with the wearer's intent and creativity.
7.The dancing whip, a bright red whip of changing length. It is capable of doing impossible movement to do what the wielder want like hit a guy through a forest without hitting a tree in between. It also sap the strength of those it hit and/or wrap around and give to the wielder with wrapping allowing more of a drain, however this only happen if the wielder will it to do so.
It is always looking for a wielder so it will disappear from storage and appear in, let say, a farm hand's hand when s/he get attack by some bandits.
8. Cacame's hammer, An artifact hammer that will kill anything in two hits. It is very hard to swing otherwise.
9. The Face of Armok, a mask that changes shape according to its wearer to represent his worse crime in life. Its color is always the same as the blood of its wearer, or jet black if the wearer is bloodless. Anyone glimpsing the mask will have an uncontrollable lust for it, but the effect will subside as soon as the mask is removed out of view. Wearer of the mask will have their negative personality greatly amplified, but they will become incredibly powerful and capable in unfathomable ways. it was said that all wearers of the mask are destined to change history.
10. The Mouse's Paw, a single black gauntlet with strange carving inscribed on it. It can stretch indefinitely, but will always fit exactly to its wearer, no more, no less. The wearer can 'steal' anything, as in teleport an item into his hand, in his ten meters radius as long as it is no bigger than the size of his fist. The gauntlet can only be used thrice before it vanishes from its wearer, to appear again somewhere else.
Motions on queue(none)
Events