Commentary/Discussion:Screen's still borked.
Also I request that all deities with avatar(s) submit their name to me so that I can write up the lore correctly.
000000000004 Current Petitions:1. Owner: Objective
Summary: Phenomenon: the Doomsday
When the planets in a solar system align in a line, only from some meddling, a random planet in it that have sentient life forms on it will undergo some sort of natural catastrophe that will kill at least half of the civilization on it.
2. Owner: jaass
Summary: Galaxy
Name: Vitae
It is a sombrero-type galaxy, where towards the center is a very complex maze of black holes but in the very center there is a super massive black hole that keeps the galaxy together. The God of Life’s heart is located in the very center of this super massive black hole.
I claim the center of this galaxy as my domain.
3. Owner: jaass
Summary: Phenomenon
Wormhole Network
It is connected to every planet and even the centre of the galaxy although the closer you get to the deity heart the harder it is to navigate the network. However it is also extremely difficult to locate one of these portals.
Note: the planets that have sentient life on them have their portals closed they will need sufficient standard of technology and understanding in order to open it.
4. Owner: jaass
Summary:
Avatar it has two different forms
Description: Skinny humanoid that has bright red eyes with no mouth, and has only two small holes where the nose and ears are supposed to be. For skin it has a sleek black carapace, with tentacles that are constantly moving which are coming out of its back.
Abilities/Forms
1. It has the ability to short range teleport (600m, 2km if it concentrate.), and the ablitiy to invisible (silent footsteps, inert smell, invisible to most of the electromagnetic spectrum). It also has the ability to transform and look likes other bipeds and sometimes animals depending on their size. For offensive capabilities it has extremely sharp and strong claws that can pierce most material. They can be retracted to look like normal fingers.
Since it doesn't have a mouth it speaks in form of telepathy.
2. This form is amorphous(goo) this allows it to transform to greater variety of different objects and densities. In this form it is Immune to most damage. Although it lacks eyes in this form he has to rely on it telepathy to guide it more.
Other
It also has the ability to consciously adapt to new environment and situations.
000000000003 Petition Finalized:1. Owner: jaass
Summary: New Race: Keepers
Keepers
They are physic manifestations that possess rocks to bugs or even parts of sentient beings in order to collect new information. However, these objects are no way part of the Keeper they are used as a way to observe or in very rare occasions to commune with whatever they are observing. They “reproduce” by how much information the race absorbs. When outside of The Collective the Keeper can be considered as a single entity but within their race is consider a single entity.
Note: The Keeper can’t truly possess where ever a being's conscience is stored such as the brain.
Culture
Their culture is entirely focused around collecting and cataloguing of information. But sometimes there are debates that spread among the Keepers on where they should focus their attention on or which information they should study that the Keepers catalogued.
The Keepers try to keep to themselves most of the times preferring to observe. If they are truly discovered they will most likely leave or possess a lot more obscure object in order to be harder to find.
Relations
They have a symbiotic relationship where the seekers plant “flags” which are just small energy signals that the Keepers use to hone into certain planets that the Seekers find of interest. The Keepers responsibility is to catalogue and collect new information from the new planet they visit. While the Seekers continue to move onto new planet to either mark or seed. Although some may stay behind in order to witness the development of these new species.
New Phenomenon: The Collective
The Collective
This is where the Keepers are most heavily concentrated and the most of the information that is collected is stored. How the information is stored is that each Keeper acts as a piece of the storage for the information which also provides some redundancy (ex RAID 5). With this you can consider the race as a single entity when a Keeper is within The Collective.
If a mortal ever participates with The Collective they will most likely have the following symptoms insanity, brain hemorrhaging, seizures, or death due such high amount of information that is exchanged and stored. If a deity tries to participate with The Collective they will most likely be either be kicked out or meet with silence. But if a mortal or deity truly wants to participate they should try to find one of the Keepers and ask if they could participate by using them as a filter. Although, convincing one the Keepers to be used a filter is an extremely hard process.
Note: When they are being used as a filter the information the participant the information gets can be altered due to the Keeper not having enough trust even though it is voluntary.
Auto-approvedOwner: Eotyrannus
Summary: Create the Gaiaweapons
The Gaiaweapons, when used, allows the bearer to know their properties. They are all indestructible, and will teleport away from its user if they are "unworthy". When used, they emit lights of varying colors.
Only when the Gaiaweapons are used together by all the Ten Champions of the Deities will they operate at their greatest peak of power, and allows the Godspawns to be destroyed.
The ten weapons are:
1. The Raptoract, Gaiaweapon of Sir Dahrnosauwr. It is a four-dimensional cube, with engravings of feathers lining its every surface. Its use warps space-time itself so that it can launch feather-winged beasts of almighty power in every trajectory that will hit its foes. It is impossible to dodge. The bearer of the Raptoract must seek to uphold the order of the world as it is.
2. The Staff of life, This Staff has the capability to completely destroy or rejuvenate the ecosystem and atmosphere in a spherical (or circular) area, no matter the conditions, However if this artifact is misused it will disappear from the wearer and appear some where else.
What misuse means is constant destruction of different planets' atmospheres and ecosystems or constant creation of atmospheres and ecosystems of different planets. There must be a balance between creation and destruction. It needs to take time to recharge based on the size of the area.
The bearer of the Staff of Life must seek to promote the well-being of life everywhere, both with the use of the Staff and in his/her general actions.
3. The Genesis Alembic, A small cube, about six inches across. The cube is made of a tangle of glass pipes, flasks, and other things. Within the assembly, a variety of liquids bubble and seethe. The entire construction is encased in dark polished volcanic glass. The glass glows blue where touched.
The Genesis Alembic has two powers. First, it can create any liquid, as long as the user has the proper skill to use the Alembic and has seen the liquid unfiltered (No cases, pictures, etc. It has to be in person, in naked air). Secondly, a true master of the Alembic can use it to bend time and space, as long as the location wished has been seen in person by the user.
It can be used as a powerful weapon, but it requires skill to use, and it is very complicated.
The Genesis Alembic requires skill and training to use. Until one is familiar with how to use it, there is a one in three chance of a disaster happening, as well as the expected result. Both inexperienced and experienced users must roll to see how successful they are. There are tablets created by the gods that explain how to use the Alembic, but they are very rare and made of simple stone.
The bearer of the Genesis Alembic must seek to pursue knowledge of the universe.
4. The Dirk of Teleportation, allows the user to teleport to anywhere in sight, up to and including a different planet if one uses it with ambition. It can also be teleported to the user, if said user held it within the last minute or so and can see the dirk. It is also balanced for throwing. The bearer of the Dirk of Teleportation must attempt explore new locations, and go to places no one has been before.
5. The Ebony Ring, this simple, unadorned ring of ebony has a two very simple, but potent, powers. First, the ring prevents any outside mental influence on the wearer, including from deities. Second, the wearer, as long as they are not an avatar of a deity, and are self aware, becomes aware of the currently active Petition, and may vote on Petitions with the same level of voice as a deity.
It is noteworthy that this ring does not grant the awareness of the universe that a deity has, nor any of the other ancillary powers deities have, including the ability to start Petitions, and awareness of the Petitions in the queue. it simply gives the ability to vote on whatever the current Petition is.
The bearer of the Ebony Ring must commune with the gods on a regular basis. No other action is needed to retain it.
6. The Shaping Gauntlet, a gauntlet of a plain, blank metal. The wearer can reshape it into any form desired. This is usually used to make weapons, but it can be quite potent and versatile with the wearer's intent and creativity. It also have various random magical properties according to the form it is in.
The bearer of the Shaping Gauntlet must innovate, and should not be tied down with old ways.
7.The Dancing Whip, a bright red whip of changing length. It is capable of doing impossible movement to do what the wielder want like hit a guy through a forest without hitting a tree in between. It can extend to incredible length and retract until it is less than a foot long. It also sap the strength of those it hit and/or wrap around and give to the wielder with wrapping allowing more of a drain, however this only happen if the wielder will it to do so.
It is always looking for a wielder so it will disappear from storage and appear in, let say, a farm hand's hand when s/he get attack by some bandits.
The bearer of the Dancing Whip must keep the peace of the world, and prevent unneeded change.
8. The Godshammer, An artifact hammer that will kill anything in two hits. It is very hard to swing otherwise.
The bearer of the Godshammer must continue slaying enemies with it.
9. The Face of Armok, a mask that changes shape according to its wearer to represent his worse crime in life. Its color is always the same as the blood of its wearer, or jet black if the wearer is bloodless. Anyone glimpsing the mask will have an uncontrollable lust for it, but the effect will subside as soon as the mask is removed out of view. Wearer of the mask will have their negative personality greatly amplified, but they will become incredibly powerful and capable in unfathomable ways. it was said that all wearers of the mask are destined to change history.
The bearer of the Face of Armok must pursue power for him/herself.
10. The Mouse's Paw, a single black gauntlet with strange carving inscribed on it. It can stretch indefinitely, but will always fit exactly to its wearer, no more, no less. The wearer can 'steal' anything, as in teleport an item into his hand, in his ten meters radius as long as it is no bigger than the size of his fist. Every three times the gauntlet is used, it becomes powerless for 24 hours. The wearer can also shrink between the size of a mouse to their original size. No matter what the size, they can still steal the item the size of their original fist size.
The bearer of the Mouse's Paw must attempt to steal objects on a regular basis.
17-2 Approved
Commitees:1. Owner: jaass
Summary: Space Creatures
Void Sharks- Opportunist pack hunters that are usually a challenge to civilizations in early space age they usually tend to take apart deep space probes or ships. They usually tend to stay away from planets that support life for some strange reason and usually attack when target that get out of the outer orbit of the planet. It uses the sun as a energy source similar to what a plant does.
Void Krakens- cthulhus, the deep ones these legendary creatures are called many things due to their mysterious nature. They usually lurk in the dark recesses between solar systems and celestial bodies. They are next to possible to detect however there is one way to track them is by the detecting the gravitational sinkholes it makes in order to propels itself. It usually attacks by slowly constricting the prey with its’ tentacles then bring it towards it “mouth” to swallow it whole. It adsorbs ambient radiation as a fuel source for itself
Note: Void Krakens won't go into solar system and celestial bodies due its' primary mode of movement will be effected
Note; Space creatures can't leave this galaxy.
2. Owner: jaass
Summary: Races/Planets and Creatures
Type: Desert Planet
Name: Lepidop
Due to its slow rotation it has an 8.5 month night cycle, and 8.5 month day cycle. This had led to the surface to be a dry cracked surface with only limited surface water, and primitive plant life. However the below the surface is a thriving ecosystem with numerous plants and animals. The most dominant of these are insects.
Creatures
Glowing Fungus, this produces most of ecosystem's oxygen
Large burrowing Worms (domesticated by the Arthros, used for expand current settlements)
Thorax, a deadly predator which uses echolocation to track its prey
Sentient
Name: Arthros
Their only one sentient species on this planet they are a hybrid between ant and spider. Their endurance, webbing, and the requirement of very little water or food has made them able to survive on this hostile planet
Culture
They place a great deal of value on cooperation and greater good for the group.
Technology level
Late Iron age, with heavy reliance on their very strong silk for everyday use.
Government
They run a pseudo-communism type of government
Type: Tropical Jungle Planet
Name: Cabonif
Warm, humid planet with huge biodiversity ranging from mammoth size birds, to plants that can create deadly darts.
Creatures
Briar wolves (domesticated) - used in hunts
Sun Bird- Colossal bird that is always in constant flight, it has symbiotic relation the moss on its' back which provides it nutrients in exchange it has to constantly keep pace with the sun in order to survive. Numerous other flyers also roost on this animal's back in exchange the animals that roosts on this bird get rid of annoying parasites the eat away at the moss.
Camofilus- it is an ambush predator that uses its natural camouflage in order to attack prey. It sometimes uses it very long and elastics tongue to inject poison into its prey.
Sentient
Name: Eurepti
They are aggressive, strong reptilian humanoids that adapted to the planet's biodiversity perfectly. They have flaps on the undersides of their arms this allows them glide, along with very sharp claws allow them climb the sides of tree. Their carnivorous teeth behave similarly to a shark so every time one gets blunt another one replaces it.
Culture
This species values strength and skill and they will often follow who has the most of these traits. They often have elaborate tattoos over their body they shows their status within their society. They also have domesticated numerous different species of animals the most common domesticated species are called Briar wolves which are used often to overwhelm or test prey.
Technology Level
Late Bronze age, with early concepts from the early Iron Age.
Government
Tribal (hunters), but slowly converting to Stratocracy.
Type: Temperate mountainous Planet
Name: Vedanthangal
This planet has a strange magnetic sphere which allows floating mass of rocks which are usually tethered down by very thick vines. Another important feature is the vast mountain ranges with the occasional plateau that act as an oasis for different life forms.
Creatures
Geolants- an extremely hardly plant that grows on the side of mountains, which also grows really nutritious fruit.
Thunder bird- A Legendary bird that usually appears before the arrival of thunder and rain. It is said you can often feel the ground shake with the beat of its wings.
Lightning bird- Extremely fast flying birds that are usually found on coast and they usually prey on small prey. They will usually defend itself aggressively if it they feels threaten.
Sentient
Name :Falrinus
A very intelligent bird that uses second set of arms that are used to manipulate objects. It relies on its’ excellent eyesight to spot prey then it uses advance tactics and traps in order to capture it with minimal effort. They do have basic agricultural practice and domestication however this is in very limited role due to the abundance of prey. They are usually located near the coast of ocean or large bodies of water and they typically use the floating mass of rocks as roosts.
Culture
They value innovators and inventors; if they provide a more efficient means to their problems
Government
Tribal slowly turning into a Geniocracy.
Technology
Late Iron Age, with early concepts of domestication and agriculture.
Petitions on queue-
Vote Form[b]000000000004[/b]
1.
2.
Motions on queue(none)
EventsNew race and Gaiaweapons.