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Author Topic: Delinquent Players Help  (Read 71685 times)

Nerjin

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Re: Delinquent Players Help
« Reply #150 on: October 06, 2013, 06:26:42 pm »

Might be using this at some point so I'm gonna put this here.

Edit: http://www.bay12forums.com/smf/index.php?topic=131636.0 A competitive board game based on Team Fortress 2. WeirdSound [WS on the board] is standing on the point with Greatwyrmgold [GWG] and... well hasn't posted his action yet. I'd appreciate something by 12 PM tomorrow if possible.
« Last Edit: October 06, 2013, 10:00:52 pm by Nerjin »
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mastahcheese

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Re: Delinquent Players Help
« Reply #151 on: October 06, 2013, 11:03:21 pm »

You should have him shoot GWG  :D
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GreatWyrmGold

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Re: Delinquent Players Help
« Reply #152 on: October 06, 2013, 11:10:45 pm »

No, have him shoot TCM!
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Xantalos

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Re: Delinquent Players Help
« Reply #153 on: October 06, 2013, 11:12:22 pm »

Go to random.org and roll. If above 50, shoot GWG. If below, shoot TCM. In both cases, have him act like a robot while doing so.
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mastahcheese

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Re: Delinquent Players Help
« Reply #154 on: October 06, 2013, 11:22:24 pm »

Go to random.org and roll. If above 50, shoot GWG. If below, shoot TCM. In both cases, have him act like a robot while doing so.
+1, because then there is still a chance he'll still shoot GWG, since TCM is on my team.
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Greenstarfanatic

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Re: Delinquent Players Help
« Reply #155 on: October 07, 2013, 10:34:46 am »

Um...

Shooting GWG will do nothing.

They're on the same team, and I don't think Friendly Fire is on.
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mastahcheese

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Re: Delinquent Players Help
« Reply #156 on: October 07, 2013, 03:45:45 pm »

Um...

Shooting GWG will do nothing.

They're on the same team, and I don't think Friendly Fire is on.
IT'S WORTH A SHOT.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Greenstarfanatic

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Re: Delinquent Players Help
« Reply #157 on: October 07, 2013, 03:54:14 pm »

Actually, the best idea would be to switch to Jarate, throwing it at YOU, Mastacheese, when he can!
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mastahcheese

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Re: Delinquent Players Help
« Reply #158 on: October 07, 2013, 04:00:09 pm »

Actually, the best idea would be to switch to Jarate, throwing it at YOU, Mastacheese, when he can!
Well, Ima run up and shoot him in the face next turn, so he should probably do that anyway.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

zombie killer

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Re: Delinquent Players Help
« Reply #159 on: November 07, 2013, 07:53:37 pm »

...Did you try PM'ing the players involved?

where is the fun in that?
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Remuthra

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Re: Delinquent Players Help
« Reply #160 on: November 07, 2013, 08:13:16 pm »

...Did you try PM'ing the players involved?

where is the fun in that?
*mindslap*

Bad poster! GWG didn't tell you about this!

GreatWyrmGold

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Re: Delinquent Players Help
« Reply #161 on: November 07, 2013, 10:06:55 pm »

...What?
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Squill

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Re: Delinquent Players Help
« Reply #162 on: November 13, 2013, 07:50:21 pm »

This is the thread.
There is a mysterious crystal that needs sciencing, some people trying to capture small vermin for whatever reason, and the players are allowed to do whatever they want.
Lidku has not posted in a while, and it's holding up the game. Ideas?
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Nerjin

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Re: Delinquent Players Help
« Reply #163 on: November 13, 2013, 07:51:26 pm »

Science the crystal.
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Squill

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Re: Delinquent Players Help
« Reply #164 on: November 13, 2013, 07:52:12 pm »

Wow. A minute and five seconds. That was fast. Any other ideas?
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