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Author Topic: Delinquent Players Help  (Read 70291 times)

Remuthra

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Re: Delinquent Players Help
« Reply #195 on: March 03, 2014, 12:39:24 pm »

Strafe the enemy plane!

Lenglon

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Re: Delinquent Players Help
« Reply #196 on: March 03, 2014, 12:56:04 pm »

The plane is the biggest problem, the other allied plane can get itself out of the riflemen's range on its own, but the one with the damaged engine won't be able to handle pursuit.

Target the plane
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Avis-Mergulus

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Re: Delinquent Players Help
« Reply #197 on: March 03, 2014, 01:00:39 pm »

Alright, thanks. I'll go update now.
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10ebbor10

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Re: Delinquent Players Help
« Reply #198 on: March 03, 2014, 01:01:32 pm »

Besides, the other plane is throwing bombs at an altitude of 10 meter, so they'll either kill the gunmen or blow themselves out of the sky.
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Avis-Mergulus

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Re: Delinquent Players Help
« Reply #199 on: March 03, 2014, 01:18:15 pm »

Besides, the other plane is throwing bombs at an altitude of 10 meter, so they'll either kill the gunmen or blow themselves out of the sky.
Somebody noticed. Grrrreat. This is gonna be fun...
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Avis-Mergulus

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Re: Delinquent Players Help
« Reply #200 on: March 10, 2014, 05:21:26 am »

So, same game as before. Two dudes in a plane are being chased by, you guessed it, another plane. The dude who requires an action is called Malachi Kelly, and he's the dude responsible for throwing bombs. The enemy plane is slightly faster than the one the players are flying. It is at a moderate distance from them - they are in its range. The enemy gunner has a heavy rifle. Kelly has several bombs and his service revolver. His pilot's action is something like "Fly away as fast as I can". Ideas?
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GreatWyrmGold

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Re: Delinquent Players Help
« Reply #201 on: March 10, 2014, 08:22:36 am »

Light a bomb. Throw it at the enemy. Try not to throw it in own plane.
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mastahcheese

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Re: Delinquent Players Help
« Reply #202 on: March 10, 2014, 02:23:29 pm »

Light a bomb. Throw it at the enemy. Try not to throw it in own plane.
+1
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RAM

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Re: Delinquent Players Help
« Reply #203 on: March 10, 2014, 02:49:31 pm »

Throw three bombs, one to intercept the incoming fire, one to blow up the opposing plane, and the third to propel the others to the necessary velocities...
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Avis-Mergulus

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Re: Delinquent Players Help
« Reply #204 on: March 10, 2014, 02:59:10 pm »

Throw three bombs, one to intercept the incoming fire, one to blow up the opposing plane, and the third to propel the others to the necessary velocities...
This would involve so many rolls. So many bad, bad rolls.
Also, all the options that involve throwing bombs (which are a actually tailfin and impact detonator kind of bomb, not the round fizzy kind) are an autofail on initiative because the heavy rifle has way longer range.
But thanks, guys, if nobody has any other suggestions, I'll go update.
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GreatWyrmGold

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Re: Delinquent Players Help
« Reply #205 on: March 11, 2014, 01:39:39 pm »

Throw three bombs, one to intercept the incoming fire, one to blow up the opposing plane, and the third to propel the others to the necessary velocities...
This would involve so many rolls. So many bad, bad rolls.
Bad as in "a pain for the GM," bad as in "penalties," or bad as in "secretly awesome"?
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10ebbor10

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Re: Delinquent Players Help
« Reply #206 on: March 11, 2014, 01:45:55 pm »

Bad as in likely fatal.
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LeoLeonardoIII

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Re: Delinquent Players Help
« Reply #207 on: March 11, 2014, 02:12:41 pm »

Enemy plane is faster - are we more maneuverable by chance? Try to get pilot to circle around and eventually get behind the other plane. Gunner should take cover as much as he can, but keeping his pistol out to take a potshot at the enemy pilot if he can.
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Avis-Mergulus

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Re: Delinquent Players Help
« Reply #208 on: March 11, 2014, 02:25:53 pm »

Guise, I really appreciate the input - no kidding - but I already updated it, because I was bored like a shack made of rectangular pieces of wood. But thanks nonetheless.
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RAM

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Re: Delinquent Players Help
« Reply #209 on: March 11, 2014, 03:19:32 pm »

the heavy rifle has way longer range.
Obviously, which is why you use the bombs as propellant for other bombs, to increase the range. How are we supposed to beat a rifle by throwing things at a swift object without resorting to stupid-crazy?
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