Has it really been 10 years since we completed and ran off with the Bloodfist? I had this sudden urge to look back on the events of the past as I look at a scale model of our old ship we salvaged from the old work site. The model had got me thinking about our exploits since we reclaimed what was rightfully ours, headed off, and started our own settlement, with me beginning the new nobility, in honor of the Lucid in the Sky of Diamonds. We were ordered to finish what Cid has started which was a flagship of our dwarven empire, labeled the
ARMOK'S GAUNTLET or
Nazushdur Anrizgeshud Nòm aka
Bloodfist the Sky-Fortress of God. It was to be a symbol of ultimate power, not only telling the world that dwarves had conquered the ground, but the sky as well. Well, the path was extremely rough for our civlization's kingdom, to the point that doubt was cast amongst the many residents of the kingdom. Too many lives were lost to a poor leadership that continued to plunge many poor souls towards a deathtrap in effort to complete his monument.
All things considered, our king did not deserve the ship, with all the lives that have been lost, sending them to such a deathtrap of a place, in order to set sail a monument. I've seen sea-faring ships more glorious than this; although, I'll admit, having a ship that can sail the skies is still nice. But the point is still the same, lives were wasted for a "monument" no bigger than a mere frigate; and it's rather under-armed for such a vehicle. I want something that can pulverize towers as we crash into them; armed with more teeth than a dragon; more cargo capacity than the gut of that sloth of our king, and who can forget, more power?
In honor of you, Cid, and the rest of those whose lives have been sacrificed for this ship, I'll top off with a better design, and a greater purpose (Aside from cramming it full of as many refugees we can nab from our homeland that can fit in the ship without overloading the engines). The Bloodfist has been refitted from a small frigate into a long-range scout craft. Thanks to it's capacity and capabilities, and a bit of retro-fitting, we can achieve in a day, what would normally take others weeks to travel. First thing we did when I did that while it was docked in the royal aerodrome was to set sail, far, far away from our homeland, and the site from which this accursed ship was born in.
Now that we have found a suitable land to produce something that can out-rank this little ship, we're collecting materials and otherwise, as well as producing ourselves a well-packed wagon to deploy out of the Bloodfist for the volunteers and refugees that are willing to get things started for the rest of our teams we're willing to deploy from afar.
The site is adequately far enough away from our new home, where we still continue to traffic more citizens from our homeland that are feeling opressed by our king, since we took on a new career of sky-piracy. Of course, since 10 years has passed since we last been citizens of our homeland, chances are that another "Bloodfist" may have been produced. If that is the case, we really need to get this new ship built and deployed. I don't think our scout can take on the opposition if it finds us (We made a containment expansion pod that linked to where the ballistae once were). Fortunately, I have been developing ways to refine our process, and maybe even as a side-project, develop and deploy some mass-producable gunships (Armok's Fingers or Bolts, if you will). We need as much of an upperhand as we can get, and chances are, our past king is paying out the mouth for anyone and anything to hunt us down. I fear he's befriended goblins to serve as mercenaries to hunt us down. We can't let that stand. Fortunately, the Outlands of Xah Zurko are rather expanse, and they'll have a hard time finding our new home, as well as the project site.
After much scouting the Outlands, we have come up with this that we can work with:
It didn't take us long to scout the location out. We just had to travel a considerable distance to get out of range of the old kingdom this ship was originally built for. We did a broad-range scan of the Outlands, and the computers worked overtime, but have done a glorious job mapping things out for us. The Outlands are huge, and our world is suspiciously volcanic. However, the upgrade project (now Project: Flagship) sort-of demands a much greater use of a volcano to suit our processing needs.
I dare say, this looks promising. I hope things look even better underground. Unfortunately, the gemstone processors can only handle so much before burning out. Note to self, the Bloodaxe will need a far better computer.
Here's what was generated for us to patrol with. (Caution, Big image. Red box is the general area the work site is.)I think it's time I wrap things up here, and start breifing our specialist team before we touch ground... what little there is we can land on. I suspect we'll have to hover a bit and let the wagon out the side alongside the cliff edge here. If anything, at least there's more wood to work with, and a far less hostile landscape here than we used to work with. Considering my new plans for our counter-attack
ARMOK'S BLADE or
Nazushilbash Anrizsombith Nòm aka
Bloodaxe the Sky-Executioner of God, they, along with the help we'll be deploying every once in awhile when we're in the region, will need every advantage they can get. Naturally, since we don't want to expose our work site from our frequent visits, we'll have to park at least a good region's distance away from the work site when we deploy our volunteer parties; call them "migrants" if you will; seeing as they're refugees from the old kingdom, they might as well be, especially if they make the site a new home for themselves like we did with the previous hell-hole.
--Ex-Chief (Pyro)Technician and Present-Day Pirate-Queen, Weaponsmith, Captain Kel "Lucca" Stigazkadol
Here's the Worldgen info as well. After the near-600th-odd reject, it'll prompt you whether or not you want to continue anyway, due to volcanism issues. Just accept it (ignore warning, even if it gives legends only results), and accept the site that comes along with it by the next dozen resets. It should eventually look like mine.
[WORLD_GEN]
[TITLE:LARGE VOLCANIC]
[CUSTOM_NAME:Xah Zurko]
[DIM:257:257]
[EMBARK_POINTS:1324]
[END_YEAR:224]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:50:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:5:10:20:30:40]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:33]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[NIGHT_TROLL_NUMBER:26]
[BOGEYMAN_NUMBER:26]
[VAMPIRE_NUMBER:26]
[WEREBEAST_NUMBER:26]
[SECRET_NUMBER:52]
[REGIONAL_INTERACTION_NUMBER:52]
[DISTURBANCE_INTERACTION_NUMBER:52]
[EVIL_CLOUD_NUMBER:26]
[EVIL_RAIN_NUMBER:26]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:50]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:100]
[REGION_COUNTS:SWAMP:1032:7:6]
[REGION_COUNTS:DESERT:1032:7:6]
[REGION_COUNTS:FOREST:4128:13:12]
[REGION_COUNTS:MOUNTAINS:8256:9:9]
[REGION_COUNTS:OCEAN:8256:7:6]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:8256:13:12]
[REGION_COUNTS:HILLS:8256:13:12]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:400:400]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:25]
[CAVERN_LAYER_OPENNESS_MAX:75]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:25]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:75]
[CAVERN_LAYER_WATER_MIN:10]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:40]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8256:16512:8256]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:8256:16512:8256]
[VOLCANISM_RANGES:8256:16512:8256]
I kept the name of the world (And ended the worldgen year 9 years after the events of Bloodfist so that the embark begins at the 10-year marker) in order to keep the world and story canon. We may need to head off to a new worldgen (if it can't be imported into the next version) for the next edition, if/when that happens. I kinda like how the world just decided to expand past the smaller nation that was previously existent. If possible, I hope I can go One Piece with this, with the expanding of the world.
EDIT:
If you want to serve as other ex-crew members of the previous project starting off their own ship in other parts of the land, feel free to scout out other locations and set yourself up some ships for adventures of their own.
Seeing as my Worldgen instructions may be a little rough around the edges, here's the pre-embark save for anyone to mess around with:
New Xah Zurko World