What I'm missing from the Mac gui is the ability to change keyboard layout and color schemes, and the Graphic Pack changing code is bugged. So yeah, I'd need the same functions as the current windows version. I don't know how this version works, but please make it easy to add graphics packs/new utilities, so don't hard code the ones included, but provide a menu/autodetect routine, or store these in a text file that we can edit without too much hassle.
However, I'd make the switch for features including a better graphics switching tool that left settings alone.
Mostly just looking forward to the finished, feature-comparable version which can be further expanded ;-p
That might be tricky, as the init. files store the Graphic Pack settings and some of the game settings as well, so you'd need to look into the files to copy some of the settings into the main .init file, and not just copy the whole file into a folder. Would be good if you could solve this.
Migrating the init settings, keyboard layouts, savegames, macros from a previous version would be great. I know PeridexisErrant spent a lot of time creating batch files that do the same, but doing it from the GUI'd be better IMHO.
Plus, if you're up to the challenge: I think Meph wouldn't say no to a cross-platform Masterwork Mod GUI, but that's a different kind of beast all together with tons of different worldgen/game settings. And it'd need to be more flexible/modular then what we need, as he keeps adding new optional functions/buildings/units/whatever constantly. But you have to talk with him if you feel like helping out with that.
Thanks,
f.