Notes for Jon-L: Other than hauling and your new fishing duties, your life's been fairly uneventful. You've got masonry duties like everyone else, so you've helped with building the walls and such, but you're still not experienced enough at fishing to qualify for the "fisherdwarf" title. You gave birth to a baby girl on the 16th of Slate, right in the middle of ensuring your eternal inebriation. I would call you out on both the drunkenness and the further evidence of your broken vow of chastity, but it's honestly not much worth it. You're one of a race of manic-depressive alcoholic midgets, what should I expect?
General News: A Forgotten Beast wandered onto the map around a month ago, derped around for a bit in the second cavern layer, then wandered off again. I don't know why. I didn't bother creating a military since the main stair column was already sealed, but damn if that sucker didn't sound ugly. Moss-green, horned, eyeless mockingbird.
Migrants here on the 20th of Slate, twenty-one of them. Gonna be a job making all those beds, coffers, and doors, but I figure the dorfs are up to the task. A High Master miner, so that's good, plus a clothier, a stonecrafter, a guy with good talent in all the fish-related discplines, a guy who's REALLY good at dissecting fishes (gonna keep an eye on him... >.> ) and... some guy who's mildly talented with every agriculture-related discipline that doesn't involve burning wood in any way. Fantastic, I've got a bearded fucking elf.
Oh, and our first male peasant. Who is now our Chief Glassmaker, because somehow no-one had THAT labor enabled, either. Gonna run vampire checks on 'em all once they get onto the map, I'm working off of what Therapist is showing me right now.
25th of Slate, migrants are still trickling into the map and generally milling about, I struck a Native Gold vein while mining out their future bedrooms so I'ma mine that out while they dig. Bit of hacking with the digv command shows about eighty squares in the vein, not sure if it runs out into other Z-levels but I've got extensive structures in both directions so I'm going to leave it as-is. I'll fill the walls back in with something cheap like slate.
6th of Felsite, vein's been mined and one of the hunters has claimed a Mason's Workshop. He wants a rock, some bones, cut gems, leather, and two rough gems. Given I cut all the gems recently to encrust stuff, I've had to mine a few varieties from the walls of the freshly-excavated Native Gold vein. Which I'm soon going to be smelting.
16th of Felsite, that ass-ugly FB's wandered back onto the map and actually got close enough to scare some of my dorfs out of their hauling jobs. So I closed the caverns off and went about my business. It'll probably be waiting out there for a while, but that's none of my concern. It can't get in, and that's fine by me.
Also, first fatality in the fort, same day. Onget, our Legendary Mason. Guy got gored to death by the FB and ended up dead FIVE FUCKING LEVELS UP. I don't even know how that's possible. I guess he... I don't know. I'm just glad the thing's walled off from the rest of the fort now, even if it means I've got to rely on the dinky little mushroom farm I've got going near the surface.
OH! That reminds me, I've finally got a surface-plant farm set up, walled off part of the surface and channeled it out because some of the surface had Dolorite pebbles blocking parts of the farm (or Dolomite, I forget which.) Strawberries for now, Sun Berries once the Elves arrive. If they ever do.
Three traders arrived with this spring's migrant wave, fucked if I know why. If they're still here come summer I'm gonna make 'em part of the fort with DFHack. Or maybe finally get around to making a military so I can kill the three of them. Seriously, does anyone know why they might be showing up like this? I'm running vanilla with the LNP launcher, the only thing I've altered about the game is disabling Aquifers.
6th of Hematite and the guy who claimed the Mason's Workshop has completed his diorite floodgate and become our new Legendary Mason. Woop-de-doo. I'd be a lot more impressed if we actually had a stonecrafts industry.
Five more migrants on the 3rd of Malachite, and somehow the first round of coffins haven't been made. I like to make things in batches just in case there's an unexpected upswing in the demand, so our first corpse is provoking the creation of twenty coffins. Also, somehow the coffers and doors for the previous season's migrant wave of 21 still haven't been completed, so the newest five are gonna be sleeping on the ground for a while.
K, so some immigrants have arrived around the 1st of Galena, maybe a bit before ish, and I've noticed that 1. we're now a "Town" and 2. we've now got a Mayor, the same guy who's the broker, and he's bitching (metaphorically) about not having nice furniture.
fff- 19th of Obsidian and the last dwarf's died of starvation. Onget's baby grew into a child and immediately went berserk because of his dad's death and lack of any tomb, I had to put him down which led to his mum's suicide, which led to four berserk states and two more suicides, and from then until the whole fortress was basically in utter chaos. And then the caravan arrived and I accidentally set off a loyalty cascade.
It figures that a fort that was completely self-contained would die to an internal issue. First Tantrum Spiral, though, so that's interesting. I'll handle it better next time
Next post: Machinespires the Reborn, a new fort in a location that more than one civilization can actually access.