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Author Topic: On the new multi-tile trees (Discussion heading towards weaponization)  (Read 4958 times)

Tally

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So I can't seem to find information on this, but it is worth asking: Has there been any information released about how trees would grow? Is there a limit to how tall they get? Can you reasonably have massive towercap spires rising up through your fortress, and build a spiral fort around it?

Or just linking me to the info would be fine as well.
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Telgin

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Toady has stated some about it, but so far as I know not a whole lot.  It's RAW configurable, at least to some extent.  There's an upper limit on the height and dimensions of a tree, I'm pretty sure.  So I doubt a single tower cap would make a good base for an entire fort.  A forest of them would probably work reasonably well however, since I'm pretty sure that constructions will prevent growth and you can build around / on them.
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SRD

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Half of these puns are about not liking puns, so if you hate them, don't post them.
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Eric Blank

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Re: On the new multi-tile trees (Puns for the Pun Gods!)
« Reply #63 on: April 05, 2013, 11:05:32 am »

"(sometimes they just skid underneath you like baseball players for no reason, for instance)"

Gotta fix all the bugs that make the game play out like a retarded version of the matrix :P
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Telgin

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Sort of related to that subject, Toady hasn't finished implementing the process of cutting down trees again yet, has he?  Last I heard he hadn't entirely decided on how to handle that.

I sense a large number of amusing bugs possibly relating to that.
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Remuthra

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.

CognitiveDissonance

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.

Bug 314 - Collapsed branches causes cave-in behaviour. Instead of creating wooden logs, the cave-in produces naked elves.
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Loud Whispers

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.

Bug 314 - Collapsed branches causes cave-in behaviour. Instead of creating wooden logs, the cave-in produces naked elves.

Woodcutting - a fruitless endeavour.

Catsup

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.
dam is this foreal? so now we have to build scaffolds to cut down trees?

SharkForce

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.

Bug 314 - Collapsed branches causes cave-in behaviour. Instead of creating wooden logs, the cave-in produces naked elves.

so if you grow trees on a nice tall (30 Z-level) tower, it's like an elf-bone tree then? :D
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CognitiveDissonance

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.

Bug 314 - Collapsed branches causes cave-in behaviour. Instead of creating wooden logs, the cave-in produces naked elves.

so if you grow trees on a nice tall (30 Z-level) tower, it's like an elf-bone tree then? :D

Well... you have to process it first. Process to Barrel produces extracts. Process to bag does not work. Process produces bone.
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SharkForce

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.

Bug 314 - Collapsed branches causes cave-in behaviour. Instead of creating wooden logs, the cave-in produces naked elves.

so if you grow trees on a nice tall (30 Z-level) tower, it's like an elf-bone tree then? :D

Well... you have to process it first. Process to Barrel produces extracts. Process to bag does not work. Process produces bone.

....

process? that's what the 30 Z-level drop is for. gravity takes care of all the processing you need. it's an automated processing machine.

(just be careful you don't have anything important on the ground below).
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CognitiveDissonance

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New bug with Dwarf Fortress: Cutting down trees may cause the branches to fall off, causing a cave-in.

Bug 314 - Collapsed branches causes cave-in behaviour. Instead of creating wooden logs, the cave-in produces naked elves.

so if you grow trees on a nice tall (30 Z-level) tower, it's like an elf-bone tree then? :D

Well... you have to process it first. Process to Barrel produces extracts. Process to bag does not work. Process produces bone.

....

process? that's what the 30 Z-level drop is for. gravity takes care of all the processing you need. it's an automated processing machine.

(just be careful you don't have anything important on the ground below).

Elven merchants have arrived!
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Ruhn

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Re: On the new multi-tile trees (back to killing elves with logs.)
« Reply #73 on: April 09, 2013, 11:54:10 am »

If the tree really was 30z tall, a branch should easily be able to puncture a single layer floor into the noble's quarters.  Just be sure to leave a few levels of solid rock below that to prevent a chain reaction.

Urist Mc Dwarf

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Re: On the new multi-tile trees (back to killing elves with logs.)
« Reply #74 on: April 12, 2013, 03:21:57 pm »

Elf killing. This thread needs to branch out ot goblin and kea killing. Let's face it. This thread needs to turn over a new leaf so we can stump the goblins. "Where did this tree that is crushing me against the ceiling come from. This war is fruitless!"
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