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Author Topic: BM XL: Miner's Mafia (Scumteam Wins!)  (Read 45621 times)

Scelly9

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BM XL: Miner's Mafia (Scumteam Wins!)
« on: April 02, 2013, 10:25:16 pm »

Beginner's Mafia XL

Breaking news today: A mine in southern Africa collapsed, trapping 9 people underground and killing countless more. Foul play is suspected, as several witnesses heard an explosion directly before the mine collapsed.

You are in the mine, along with 8 others. Two of you are saboteurs, the others are simple miners. Probably. There was rumored to be a Doctor visiting the mine in disguise for some reason, he may be among you. An inspector visited as well, also undercover. You need to get out, but the saboteurs may impede progress. You can't risk digging until they are found, so get hunting.




Player List [7/7]:

Griffionday - Miner
RangerCado -Sneaky saboteur
borno - Doctor
Imperial Guardsman - Miner
Okami No Rei - Miner
Nerjin - Shinigami_King - Miner
swordsmith04 - Miner
Spectr Lenglon - Miner


ICs [2/2]:

Deathsword - Saboteur


Scum IC:
Urist Imiknorris Tiruin


Replacement List:
  • Remuthra
  • The Soldier
  • Shinigami_King

Introduction

Welcome to Beginner's Mafia XL. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, you have one goal: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperience challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you cannot always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



Gameplay and Concept

The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

Potential Roles

Vanilla Townie - A member of the town with no special abilities.
Mafioso - A member of the mafia with no special abilities.
Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
Role-blocker (Mafia) - A role-blocker may choose a single player to block, preventing that player from performing his action.
Godfather (Mafia) - A godfather appears town to Cop inspections.

The only role that receives the success of their results in this setup is the Cop. All other roles are not informed if they were successful or not.

There is no limit to the number of Vanilla Townies or Mafiosos the game may have, but all other roles have a maximum of one. There are 2 Mafia-sided roles and 7 Town sided roles in the game, each special role has a 50% chance to appear on a random player of that alignment.

Spoiler: Role PMs (click to show/hide)

Notes about the ICs

The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.





Rules

  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
    • Scelly9,
    • Vote Scelly9,
    • Forsooth, Scelly9 is scum!,
    • Vote Scelly9,
    Are all acceptable ways to cast a vote if the target is clear enough.
    • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
  • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
  • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
    • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
  • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a train-wreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
  • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
    • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
    • If you stop playing my game altogether without notifying me, I will come looking for you.
    • Please be active. The greatest killer of beginner games is poor activity.
  • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received. Neither of these include weekends.
  • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted with one exception. If an extension goes through and players do not make use of it there will be no more extensions on that day. If you request an extension USE IT!
    • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten.
    • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
  • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread.
    • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.



    Resources and Guides

    Our own Bay12 Mafia tutorial
    The Mafiascum wiki. Lots of theory, terminology, and game analysis.
    An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
    The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

    Spoiler: On D1 No-lynches (click to show/hide)

    [spoiler=Dakarian's Scumhunting Bible, reposted here for your convenience]
    A VERY rough sketch of how a scumhunt is done (to help those who aren't sure now).
    Step 1: When you have no suspicions on anyone, pick someone at random (I MEAN random.. some use Random.org for this!), take a glance as their past posts, and talk to them, usually with a vote.  The goal is not to kill but to learn more about them.  The vote is a "Pressure Vote", simply used to make sure they don't ignore you.

    Step 2: When someone feels 'off' to you: perhaps you disliked their answer, or maybe they scare you, or confuse you with their text.  Perhaps they look fine but your feelings or your gut says something is wrong. Perhaps you see them do one scumtell.  Don't ignore it: make them your target.  Attack them.  Tell them what bothers you about them.  Push them, harass them.  Tell them how scummy they are.  Ask them every question in the book.. and I mean EVERYTHING:

    Litia: "You bother me.  Vote Dakarian!"

    Dak: Meh.  Why?

    Litia: "Because you bother me.  Why are you pushing me off as if it doesn't matter?"

    Dak: "What? No, you just have nothing on me."

    Litia: "You're voting for Vector.  why?"

    Dak: "He looked scummy.."

    Litia: "Vagueness is a scumtell!  "Scummy.. how is he scummy!"

    Dak: "He just is.. you don't have a reason to go after me either."

    Litia: "OMGUSing now Mr.Scum?  Being defensive?  You also didn't answer my question!"

    Note, this is Step 2: Litia doesn't feel like she knows Dakarian is scum.. just had a 'feeling'.  She has no hard evidence, nothing real.  The questions are to add pressure.. make Dakarian crack and panic.  If you did it right, they WILL town or scum.  WHEN they do, you will be able to see more of their true self.  From there, decide if you can find them as scum for truth.  If you don't: pull out and go to your next suspect: if no one else is there, go back to Step 1.

    If you do believe they are scum after that, Step 3:

    Step 3: When you believe someone is scum, gather evidence.  Find every scum tell, every sign of their true
« Last Edit: May 14, 2013, 05:41:26 pm by Scelly9 »
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Griffionday

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Re: BM XL: Miner's Mafia (0/7, 0/3)
« Reply #1 on: April 02, 2013, 10:29:31 pm »

IN!
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Urist Imiknorris

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Re: BM XL: Miner's Mafia (1/7, 0/3)
« Reply #2 on: April 02, 2013, 10:31:59 pm »

Dibs on scum IC.
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ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

RangerCado

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Re: BM XL: Miner's Mafia (0/7, 0/3)
« Reply #3 on: April 02, 2013, 10:34:16 pm »

Probably not my best idea, but i should IN this so i can say i played a BM game. so my first 3 games will be in order, a b. mod from Meph, a BYOR from webadict, and a beginners mafia from you... i have way too much free time.
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Nerjin

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Re: BM XL: Miner's Mafia (2/7, 1/3)
« Reply #4 on: April 02, 2013, 10:39:16 pm »

I'll IC if no one else is willing to. But ONLY if neccesary. Other than that I plan to just watch.
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Tiruin

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Re: BM XL: Miner's Mafia (0/7, 0/3)
« Reply #5 on: April 02, 2013, 10:42:07 pm »

Probably not my best idea, but i should IN this so i can say i played a BM game. so my first 3 games will be in order, a b. mod from Meph, a BYOR from webadict, and a beginners mafia from you... i have way too much free time.
Pff, not my best idea :P

Yes you should - still should know!

Also, begin hobby. Find joy in art or music or literature or sports. Much free time!




Darnit Scelly, most of the board was looking forward to a fastfood Mafia XD

IC IN.
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RangerCado

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Re: BM XL: Miner's Mafia (2/7, 2/3)
« Reply #6 on: April 02, 2013, 10:48:51 pm »

Probably not my best idea, but i should IN this so i can say i played a BM game. so my first 3 games will be in order, a b. mod from Meph, a BYOR from webadict, and a beginners mafia from you... i have way too much free time.
Pff, not my best idea :P

Yes you should - still should know!

Also, begin hobby. Find joy in art or music or literature or sports. Much free time!




Darnit Scelly, most of the board was looking forward to a fastfood Mafia XD

IC IN.
    when i'm not online, i'm usually reading a book... this includes in school... i get in trouble a lot for that. My marks are still good though! B's and A's most of the time.                           EDIT: I should probably say that i think we're going to get along quite well tiruin. you've treated me as a friend from my first post and i respect you for that.  :)  ciao!
« Last Edit: April 02, 2013, 11:01:30 pm by RangerCado »
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borno

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Re: BM XL: Miner's Mafia (2/7, 2/3)
« Reply #7 on: April 02, 2013, 10:58:18 pm »

I would like to join the Miner's Mafia.
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TheWetSheep

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Re: BM XL: Miner's Mafia (3/7, 2/3)
« Reply #8 on: April 03, 2013, 09:38:15 am »

Hmmm, I don't know if I can do two games at once. I think I'll leave this one for now. Maybe I'll catch the next one.

Teneb

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Re: BM XL: Miner's Mafia (3/7, 2/3)
« Reply #9 on: April 03, 2013, 09:50:39 am »

Hey, Scelly, change this part
  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
    • Deathsword,
    • Vote Deathsword,
    • Forsooth, Deathsword is scum!,
    • Vote Scumsword,
So it's your name instead.

That said, I'll be a playing IC if you'll have me
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Leafsnail

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Re: BM XL: Miner's Mafia (3/7)
« Reply #10 on: April 03, 2013, 11:19:47 am »

I think the setup should be changed.  It has been shown to strongly favour the mafia (who win 5 times more often than townies under the setup).

I'd suggest guaranteeing at least one town PR and limiting the scum to one PR.
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Nerjin

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Re: BM XL: Miner's Mafia (3/7)
« Reply #11 on: April 03, 2013, 01:50:45 pm »

I think the setup should be changed.  It has been shown to strongly favour the mafia (who win 5 times more often than townies under the setup).

I'd suggest guaranteeing at least one town PR and limiting the scum to one PR.

Well that's a HUGE change in the dynamic but... Maybe guaranteeing a PR is a bit much. I dunno. It just seems like we should consider some alternatives first. Granted I do agree that the mafia shouldn't win that often.
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Scelly9

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Re: BM XL: Miner's Mafia (3/7)
« Reply #12 on: April 03, 2013, 02:28:10 pm »

I think the setup should be changed.  It has been shown to strongly favour the mafia (who win 5 times more often than townies under the setup).

I'd suggest guaranteeing at least one town PR and limiting the scum to one PR.

Well that's a HUGE change in the dynamic but... Maybe guaranteeing a PR is a bit much. I dunno. It just seems like we should consider some alternatives first. Granted I do agree that the mafia shouldn't win that often.
I think that it's less the game's fault, and more flailing newbies everywhere. I bet if this was played with experienced players, the game would be much more even.

Although this is a newby game, so that's a bit irrelevant.
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Jim Groovester

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Re: BM XL: Miner's Mafia (3/7)
« Reply #13 on: April 03, 2013, 03:04:43 pm »

If you want to implement those changes, I'd say you can, but if not, don't worry about it.

I'm going to host a BM at some point to give some of those proposed changes a try.
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The Soldier

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Re: BM XL: Miner's Mafia (3/7)
« Reply #14 on: April 03, 2013, 03:09:24 pm »

I'll replace in, hopefully the game won't need as many replacements as last time.
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