You all take the loot from the guards, passing the armor and gear amongst yourselves. You are all equipped and ready to fight. You go the nearby cells and release the prisoners. Hroki takes a key and locates Tor in a nearby cage, along with other animals, some eaten, some eating. Apparently the prisoners overheard your plans to take down the Gamma.
Thank you for saving us! We're sorry, but we won't be of much help in fighting Vorl. He is the current champion of Hir Laer. Please, take this. I hope it will be of more help to you than us," one of the prisoners said, giving you a map of Hir Laer Berg. With that, they left the prison.
However, two prisoners stayed behind. "We shall help you. I'm Yern, and this is my brother Quar. We were sent to free the prisoners, but we were captured. We are bound by honor to help you fight Vorl, and redeem our clan's name," says the older brother. He has blonde hair, with great muscles throughout his body. The younger one, however, is not blessed with such beauty.
The younger one has a third eye on his forehead, covered by dark, messy hair. His teeth, you notice, are jagged and sharp. They both leave the room to gather their equipment. They come back armed with hide shields, helmets, and battleaxes. They lead you to the exit, which you unlock with the key. As you exit, you realize that dawn is soon to break. The roof plains are vast. The sky is blocked out by large skyscrapers and tall, abandoned towers. One building, however, is taller than all. It dwarfs the already huge skyscrapers, breaking through the clouds.
"That, my friends, is Hir Laer's tower. He keeps his kidnapped children there, to eat or to turn into his Gamma."
You hear men coming down from the north, and you can make out small figures carrying lit torches. They are approaching. Using your heightened senses, you can see Vorl, bloody and battered. His men's numbers seem to have reduced from ten to four. Despite the looks of defeat, you can hear them laughing and boasting. Since they are occupying the only bridge that leads out of the roof-plains, you decide to hide in one of the abandoned shacks, waiting for Vorl and his men to come and pass by.
Just as you hide, you notice the freed prisoners come out of a hatch nearby. They do not notice Vorl coming, and they run towards his direction. His men see them first, and put out their dim lights. As the slaves near, the mutants unsheathe their weapons, and close in for the kill. The slaves bump into them, and they are slaughtered. Some attempt to flee, but they are thrown of the edge of the bridge by each other or by the mutants.
Vorl is now alert of something gone awry. His men keep their weapons unsheathed. What now?