Ok, Nil is now "CognitiveDissonance", If you'd like to change it or add a custom proffesion just tell me.
I removed you from the "dwarf" position and placed you in the "Named dwarf" position, so you now have a small handful of needs.
I'll be back to the fort now.
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Hematite 23: Ingish and Erith have begun to dig out an area for a tomb, we don't have any dead yet, but Cognitive has insisted on a tomb to be made, it seems she is worried.
The bedrooms have been furnished with beds and doors, just basic nessatities for now. But at least we drink merrily!
Hematite 24: Ingish and Erith have finished the tomb, now we only wait on Atir to make a coffin or two.
Malachite 1: It is mid-summer now, and some people have been worried about being unprepared for incoming migrant parties, so Ingish and Erith have dug out a new section of rooms.
Cognitive and Etur are still trying to clean up the fort, Atir has decided to go on break, as opposed to making the needed furniture, Adil has started trying to build a new still, kitchen, and farmer's shop in preperation, and Ilral has been writing furiously in his stockpile record books.
Malachite 2:
Migrants have arrivedIt appears that Ingish and Erith dug out the perfect number of rooms, exactly 7 migrants arrived.
Nomal Canyonshove, the Beekeeper. She likes adamantine, badgerdogs, and pig tails, but is always sick and slow to heal. An athiest, married to Kumil.
Kumil Templefurnace, the Metalsmith. He is very strong, and likes copper, gauntlets, and crowns. He does not express his emotions. An athiest, married to Nomal.
Athel Tongslengths, the Metalcrafter. He likes bronze, crossbows, and trumpets. He won't go out of his way to help others or do more work than necassary. An athiest, married to Stodir. He hates hamsters.
Stodir Goldenwandered, the Bone Carver. She's quick to tire, won't go out of her way to help others, and won't pity. She likes native platinum and boulder crabs, and wouldn't claim to be better than another. An athiest, married to Athel.
Kadol Boardhills, the Cheese Maker. He strives for perfection, but gives in to procrastination, he is strong and never sick. He likes brass and sun berries, and hates moon snails. An athiest, married to Atir.
Atir Counselledirons, the Shearer. She is tough and slow to tire, but clumsy and weak and lacks confidence. She likes shellstone, iron, battleaxes, boxes and bags, but can't stand snails. An athiest, married to Kadol.
Kogan Keycastle, the Gem Cutter. He is tough, with excellent spacial awareness. He likes jelly opal, dwarven slaves, and trumpets. He also likes fire men, but hates fire snakes.
The dwarven slaves thing reminds me, I'm also using Wastedlabors mod for more engravings, to add a bit more flavor into the game, the likeness for slaves is the same as a likeness for circles or squares, only more amusing.
Malachite 3: Well, since half of them are married to the other half, we'll only be needing four of those rooms, but the rooms that were already built were assigned to the original seven, to make sure those
leeches migrants don't steal them, and all thier labors have been checked and assigned, so hopefully I won't have to fiddle with them anymore.
It will be confusing now that there are two Atir's around, but we'll get used to the idea.
Malachite 16: Work has been going good, furiniture has been getting moved quickly, and the rock and debris is getting picked up. Ilral's office has been moved into his room, and Cognitive's room has been fitted with her requirements.