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Cant get rid of this

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Total Members Voted: 0

Voting closed: April 06, 2013, 08:55:48 pm


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Author Topic: ☼Masterwork Succession Fortress: Exultationhexxed - Who needs migrants!☼  (Read 65764 times)

Spish

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #180 on: April 25, 2013, 11:28:25 pm »

*later* Elves didn't have anything terribly interesting.
The two-ton dragon raptors (trainable) and flame spitting dogs (also trainable) weren't interesting enough for ya? :P
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Necrisha

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #181 on: April 25, 2013, 11:34:23 pm »

Pet's aren't my strong point and I more interested in chasing down kobold theives and general cleanup than seizing merch. rest assured I re-ordered them for the next overseer to enjoy. With so few dwarves and minor defences I didn't feel comfortable adding to the threat-list. At least the the mithril bars left over the surface have been moved to where they belong...

And now I'm going to regret that... something just unchained a troll.
« Last Edit: April 25, 2013, 11:38:38 pm by Necrisha »
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.

Spish

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #182 on: April 25, 2013, 11:41:29 pm »

With so few dwarves and minor defences I didn't feel comfortable adding to the threat-list.
Domesticated animals bought from the elves never go feral. And if anything, what better way to supplement our lack of able-bodied dwarves than with giant warbeasts? :P
« Last Edit: April 26, 2013, 04:03:14 am by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

tomio175

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #183 on: April 26, 2013, 09:52:08 am »

Lokum Kosothliruk for me then, please. 16 children? Yes please. Meatshields <3
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Necrisha

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #184 on: April 26, 2013, 03:18:50 pm »

ok. no prob. And spish I got two/three words to explain that: Forest/fungus fire.
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.

The Master

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #185 on: April 26, 2013, 04:04:37 pm »

Brewster pmed me and asked to be removed from the turn list. He shall be missed.
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

The Master

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #186 on: April 30, 2013, 07:10:02 am »

How's the fortress Necrisha?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Spish

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #187 on: May 05, 2013, 01:52:47 am »

He's gone.
ok. no prob. And spish I got two/three words to explain that: Forest/fungus fire.
What are you, an elf? :P
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

The Master

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #188 on: May 05, 2013, 08:25:34 pm »

I've notified gchristopher for his turn.
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

gchristopher

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #189 on: May 06, 2013, 12:22:53 am »

Aaaaah! A turn! I had taken the liberty of looking at the place earlier. Weird, the population seems pretty happy. We can fix that. The save is Exaltationhexxed 264 by Spish, right?

I've never played Masterwork, so I'm pretty lost there. Is there anything I absolutely should or shouldn't do? Otherwise, I'll stick to vanilla-ey gameplay because it's what I know.

We've lost Necrisha's dorfings, so here's the current state of things. Help me catch them up?

Currently Dorfed: (7 dorfs?)
Spoiler (click to show/hide)

Available for Dorfing: (8! Get 'em while they're still breathing!)
Spoiler (click to show/hide)

Spish has left us with some very cool waterfall engineering! However, it's not very defensible. How have you not all been incinerated by nightmares yet? (Okay, I have played Masterwork a few times, and that's how every game ended in the first season.)

I have heavy life commitments for the next 48 hours, but then we can get this train wreck a-rolling!

Edit: Whoever set the Inactive schedule to Train orders is a goof.
Edit2: What is Slag and why do we have so many bars of it?
Edit3: Is SteelOak as cool as it sounds?
« Last Edit: May 06, 2013, 02:55:32 am by gchristopher »
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chaosgear

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #190 on: May 06, 2013, 06:23:31 am »

Slag is a byproduct of the metal industry. It is perfectly useless and does nothing but clutter the fortress. Building a slag pit is the best way to get rid of it, either by simply destroying it or turning it into concrete.

Yes, it is. Steeloak (and Ironbark) is a type of tree. Both can be used for making weapons and armor. Anything made of Ironbark will have the properties of  iron equipment, and anything made of Steeloak will likewise have the same stats as steel. They're very helpful if you don't have a metal industry. I don't know how flammable they are, though.
« Last Edit: May 06, 2013, 10:35:35 am by chaosgear »
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

gchristopher

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #191 on: May 06, 2013, 12:12:12 pm »

Slag is a byproduct of the metal industry. It is perfectly useless and does nothing but clutter the fortress. Building a slag pit is the best way to get rid of it, either by simply destroying it or turning it into concrete.

Yes, it is. Steeloak (and Ironbark) is a type of tree. Both can be used for making weapons and armor. Anything made of Ironbark will have the properties of  iron equipment, and anything made of Steeloak will likewise have the same stats as steel. They're very helpful if you don't have a metal industry. I don't know how flammable they are, though.
Thanks, and awww, I was hoping it could be used to make steel minecarts. My war plans are almost entirely minecart-based.
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smakemupagus

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #192 on: May 06, 2013, 12:16:28 pm »

It can; you can refine it into steel bars through reactions at the timberyard.

harvested saplings -> [NAME:cut farmed steeloak] -> steeloak wood
steeloak wood -> [NAME:refine steeloak into steel] -> steel
« Last Edit: May 06, 2013, 12:18:00 pm by smakemupagus »
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chaosgear

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #193 on: May 06, 2013, 01:01:46 pm »

It can; you can refine it into steel bars through reactions at the timberyard.

harvested saplings -> [NAME:cut farmed steeloak] -> steeloak wood
steeloak wood -> [NAME:refine steeloak into steel] -> steel
Didn't know that.
We're all learning things!
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

gchristopher

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Re: ☼Masterwork Succession Fortress: Exultationhexxed☼
« Reply #194 on: May 08, 2013, 12:32:00 am »

Awesome!

Is it at all possible to change tilesets in-flight?
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