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Author Topic: Bump - A mysterious 7DRL  (Read 4502 times)

Vattic

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Re: Bump - A mysterious 7DRL
« Reply #15 on: March 29, 2013, 11:10:49 pm »

Nice find. 12720 is my highest score so far.
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6 out of 7 dwarves aren't Happy.
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freeformschooler

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Re: Bump - A mysterious 7DRL
« Reply #16 on: March 30, 2013, 12:20:00 am »

Advanced physics tip: when you're right beside a falling (immobile) spike and roll into it, you won't be damage and you'll be placed upright, temporarily using it as a platform.
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Vattic

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Re: Bump - A mysterious 7DRL
« Reply #17 on: March 30, 2013, 07:00:19 am »

Advanced physics tip: when you're right beside a falling (immobile) spike and roll into it, you won't be damage and you'll be placed upright, temporarily using it as a platform.
You can jump up into them from right bellow also.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Tally

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Re: Bump - A mysterious 7DRL
« Reply #18 on: April 03, 2013, 05:41:51 am »

Decided to give it a try. It's a good idea, but the random level generation seems to love putting you in dead ends before you can see them coming. This really turns me off from the game. It wouldn't be that bad if you could simply scroll back the screen.
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miauw62

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Re: Bump - A mysterious 7DRL
« Reply #19 on: April 03, 2013, 05:43:33 am »

Also, I dislike the time limit. Time limits suck :c
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Trif

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Re: Bump - A mysterious 7DRL
« Reply #20 on: April 03, 2013, 06:18:39 am »

Decided to give it a try. It's a good idea, but the random level generation seems to love putting you in dead ends before you can see them coming. This really turns me off from the game. It wouldn't be that bad if you could simply scroll back the screen.
It always seems like that at first, but most of the dead ends aren't dead ends. There are a few tricks that you learn while playing to get around some obstacles. Most of the fun in the game arises from overcoming these seemingly impossible situations.

Also, I dislike the time limit. Time limits suck :c
It's important for the score. With a turn limit the game is about optimizing your moves instead of just running as long as possible.
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Frumple

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Re: Bump - A mysterious 7DRL
« Reply #21 on: April 03, 2013, 07:03:14 am »

Also, I dislike the time limit. Time limits suck :c
A memory editor can probably fix that. *wink wink nudge nudge*
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Lectorog

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Re: Bump - A mysterious 7DRL
« Reply #22 on: April 03, 2013, 06:54:02 pm »

Decided to give it a try. It's a good idea, but the random level generation seems to love putting you in dead ends before you can see them coming. This really turns me off from the game. It wouldn't be that bad if you could simply scroll back the screen.
You know that bumping spikes destroys the column, right? That'll get you out of most dead ends.
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