Character's Name: John Egbert
Where they are from: HOMESTUCK
Picture:
Bio:
Too long to Copy-Paste.Can they use long range attacks?: Well, he has his sylladex, which can hurl various items a ways.
Abilities:
The Windy Thing (Passive): When John get's under 7 health, a large tornado will form around whatever square he's on, hitting everything within a 2 square radius. However, it flings him to a random square, doing 1d6 of damage. This cannot kill him. If he takes more damage than he has health, he stays at 1 HP.
Hammerkind (Passive) Has a wide variety of hammers, all stored away in his strife specibus. He can wield any of the hammers
HERE by hand, except the Sassacrusher and Fear No Anvil. THOSE are reserved for his ghost gloves, two blue ghostly hands that can wield incredibly heavy weapons with ease, and are controlled by the gloves John wears.
However, if his hammerkind card ever happens to break by some means, he'll be forced to fight with a bunny. As that's his only other strife card.
PLUS, if his entire strife specibus breaks, he can only fist-fight.
Finally, despite all this power, hammers aren;t exactly the most wieldy of weapons. He gets a -1 to all AIM rolls.
The Twenty-Card Sylladex (Active): John's Sylladex(Inventory) is made up of twenty slots, holding various harmful items, ranging from comedic props, to glass shards, to, well, his computer with Karkat still yelling. At any time, he can eject an object at random, sending it flying off in a random direction. This can easily backfire, though, and becomes mostly useless once empty. That is, unless he can refill it, somehow. (Has Twenty Uses.)
Stats:
STR - 2
END - 2
AIM - 2
RFX - 2
SPD - 2