I'm going to be running this as a mechanics-light story-heavy game, so bear with me.There stood six castles on the archipelago of Mugepasu. Each castle, and it's lord, stood in staunch opposition of one another, but had been united under the Lord of Sun, Shogun Yamato. However, this story is not about Lord Yamato... It is about the events after his death.
Lord Yamato left no ancestors, and when news spread the great emperor shogun had passed, the Lords of the land saw it as opportunity masked in a solemn sense of loss. It was not long before armies were massed, and total war declared...Six Castles Stand.The Castle Black, MoumoyoufuThe Castle White, KiboukoroThe Castle Red, FunsaikidoThe Castle Blue, NagareshinThe Castle Green, MitsuriiThe Castle Yellow, KeikentaiyouThese castles each held a Lord, the Lords each held an army, each army held a flag. The flag was held high... but no Lord commanded a full assault. They would be crushed as soon as they marched upon another. Soon, border towns boomed with warriors, and these borders became areas of isolated but constant strife...
You are a ronin. To pledge to one of the Lords is to devote yourself to them in order to gain their bonuses and their abilities. You will become one of the warriors of the border. You will either bring yourself to fame and prosperity or die on your chosen flag.Technical stuff time. Basically, I will let one player in per flag, maybe two later on, and you will be able to create your own samurai. This is the only technical bit to the game, and here's how it works:
Characters have three types of builds: Light, which have high stamina but low HP, Medium, which strikes a balance between the two, and Heavy, a type that tires quickly but takes hits easily. Depending on the flag you choose, your appearance will change and your fighting style will be a mix of personal choice and the nation of your choice. First players, you get the luxury of having no metagaming ability, and don't know what each nation's style is, nor what their lord is like.
Lastly, your sword will change with you. At first it will look like any other, but it will begin to change based on your actions. Oh, there's also a GM avatar, but she's harmless to player-characters and will not interfere with fights. Again, a wait-and-see mechanic.TL;DR? Here:Player applications should look like this:
Name:
(Something at least sounding like it came from an asian language, please? The names for the kingdoms are gibberish, by splicing words together.)
Build:(Heavy, Medium, or Light.)
Bio:
(Your story. I'm not asking for a lot here, but a story about your life as a ronin, how you became one, or something would be nice.
Personality:
Somewhat important, as this will influence story. Please be detailed.
Tactics:
VERY important as you will not get direct control over your character. This is your basic combat plan, the types of attacks you prefer (fast, defensive, offensive, wild, thought-out, etcetcetc).
Nation: One nation per player, please. First come first serve, but if you want one that's taken, please put it down in your application in case the applicant before you is denied for reasons such as "not enough detail". Name changes are really simple though, and if you're lazy, I'll accept something in English if I can convert it- naming yourself, say, "Split Arrow" or something will give you an indirect, spliced translation.
Name:
Build:
Bio:
Personality:
Tactics:
Nation:
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Style Notes for the Nations:
Black: These samurai are draped in billowing black silk over their armor and wear Noh-like masks.
White: Golden-white armor and weaponry with geometric design, very efficient and stylistic.
Red: Mostly metal armor with leather connecting it together, and weapons designed to maim as well as they kill.
Blue: Mastered thin, almost chitin-like armor. Very strange, ornate blade designs.
Green:Mostly cloth armor with metal plates underneath. Often uses weapons other than a sword.
Yellow:Uses lots of samurai-inspired style armor, and long, broad swords.