When she says it does not exist in a vacuum, she means that women get beaten in the real world, therefor beating up women in games is bad.
Good fucking lord it's painful to read some of your interpretations. How about instead of... crazy... her actual feelings are:
There are some games that try to explore loss, death and grief in more genuine or authentic ways that do not sensationalize or exploit victimized women. Dear Esther, The Passage and To The Moon are a few indie games that investigate these themes in creative, innovative and sometimes beautiful ways. These more contemplative style games are a hopeful sign but they’re still largely the exception to the rule. A sizable chunk of the industry is still unfortunately trapped in the established pattern of building game narratives on the backs of brutalized female bodies.
Violence against women is a serious global epidemic; therefore, attempts to address the issue in fictional contexts demands a considerable degree of respect, subtlety and nuance. Women shouldn’t be mere disposable objects or symbolic pawns in stories about men and their own struggles with patriarchal expectations and inadequacies.
But I'm pretty sure you'll find a reason to complain about that too.
Most of this thread is a good example of why feminists say "Shut up and listen." Hint: it's not a bullying tactic, and there's two parts to it. It's said when self-absorbed dudebros forget to do the latter part (and thus need to do the first since they're often pontificating against strawfemazis).
Duh, there's a very valid complaint about how she presents those "good" games.
She makes the case that the good examples are vanishingly rare - so the three examples she provided are the totality, or near totality. That's what "largely the exception to the rule" means. A "rule" means something always followed. She then immediately follows on to elucidate what that "rule" that informs
all other games might be:
"building game narratives on the backs of brutalized female bodies." Which is totally screwed up sensationalism, and very far from characterizing a core "rule" of video game development.
Nowhere does she state that 100's of games where you can
choose to play a female protagonist exist just from the current generation releases, or the vast majority of male-centric games, where there are no "brutalized female bodies" at all. She gives a
very strong impression that this couldn't possibly be the case, by presenting those two extremes as the only possibilities - with decently moraled games the "exception", and woman-murdering games the "rule".
You may know there are other options out there, but a viewer of her videos who is not well versed in gaming may not, and would assume she's describing the full range of possible gaming experiences.