I'm sorry if I've completely misunderstood you, but I still don't get your point. That generalizations are bad?
Summed it up nice and simple.
I've never said that the entire gaming industry is sexist, just that rampant sexism in the industry was a problem. Even if only half the industry is sexist it would still be a problem, and I think it's much more than half. Heck, even if it was less than half it could still be a problem worth discussing.
I never said you said I said that you said anything because bla bla bla.
In short I have a personal philosophy of not holding any information up to someone's image, it's why I like anonymous discussions: It's very hard to discredit or prove any one point solely based off of one's misdemeanors or merits, you get pure distilled discussion of information.
It seems you think I would wish all discussion of sexism in games to cease. The post you got that from was in reply to this:
I agree that it has been changing recently, but it has only been changing because now there are a bunch of people trying to actively point it out."
Which was indeed a generalization that did not take note of changing views of consumers to a more progressive stance. One of the very good criticisms of Anita is that the games she is pulling from are very old and she completely ignores all of the subversions, or that some of the things she based her argument on were weak examples or downright wrong. Hence scooby doo.
And then the replies which caused confusion were based on this post:
You give the average consumer waaaaay too much credit. Also, you underestimate the ability cultural norms to keep people from thinking about things. Humans simply don't pay attention to things that are 'normal'. They just don't.
Another generalization disregarding the above, saying that people would be incapable of noting obvious dehumanization.
So let's be clear: What is your stance on the issue?
My stance is that there is a problem, and that it is one that is aided by raising people's awareness of the issue. I've worked in the industry, I've worked firsthand with developers and artists. I've known people actually making games who didn't realize that some of the stuff they did was sexist until someone pointed it out. I also know that a lot of the problem is management and PR folks who know damn well that they're objectifying women with their characterizations and justify it by saying that Sex Sells.
I feel much the same way, the difference comes from what is defined as sexist. Dehumanizing and objectifying is an obvious equality issue, both males and females are frequently sexualized and thrown into the damsel role but females have been the more common victim of the resonating trope GG talked about where the damsel is reduced to a prize to be won by the protagonist.
This is pretty much dead in modern mainstream games.
I searched up some lists of the top mainstream games and got directed to these:
http://www.cpugamer.com/editorial/the-top-10-mainstream-pc-games-of-2011http://www.eurogamer.net/articles/2013-01-23-the-most-popular-games-on-xbox-live-in-2012-wereWhether it be the heroic valkyrie cogs of Gears of War to the silent protagonist of Chell from Portal or simply the background characters of Magicka or Dead Space, Anita's video does not apply to or is downright subverted by modern mainstream games. Never mind it awakening the internet hate machine or it being about as useful as telling the Bioshock team they're racists for creating a game where you throw baseballs at a mixed race couple.
Those were the most popular games of the year before now and the year before that.
If you raise awareness you get more people to question these decisions and push back against the industry. It's slow, but it's a good way of making social progress in the long term and since part of the goal is to get society as a whole moving towards equality, slow but broad is better than quick but regulation-based.
Change is perfection. If my stance appears inconsistent or confusing in any way, it is because it does change rather quickly. My stance from before and after writing this post for example, were both mildly different from one another. But there it is.