Her damsel subversion game might be ok, but I kind of wonder "then what?". It's exactly a 1 trick pony, and like Neonivek says it plays out like a standard hero narrative all the way through to the end.
Look, it even falls into the "I'll make a man out of you" trope she detailed in her thesis: she gets captured, and escapes, but that doesn't make her a damsel any more than a MAN getting captured and escapes is a damsel. All the stuff she does is stuff a masculine hero does, and her thesis pointed out that this is just not progressive at all.
I'll give her the benefit of the doubt though, and say she's realized the "hippie shit" she promoted in her thesis, doesn't work in a game, much less than it would on a TV show. Action games sort of railroad creators into a certain type of narrative which is much narrower than you can get away with in TV or film media. Action game heroes being the singular hero who "does" fall straight into the heroic archetype, and can't really be portrayed as the nurturing collective-decision-maker and still have an engaging and interesting game.
Hell, it happens in Prince of Persia pretty much exactly like this game idea. Her game might as well be called Princess of Persia, and play exactly like Prince of Persia, with the only "twist" and not much of a twist, being the overthrow of the monarchy and formation of a republic at the end. So, effectively it's just a regular game with a female lead character, it doesn't even blaze trails in terms of genre. And if reforming the entire game market was just as simple as that, then it would have happened already.
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I really want to look at the EEDAR data for individual games. We know that on average a game with a female protagonist gets less marketing budget, but what would answer a lot of questions would be to compare games with the same marketing budget. Clearly, some games get bigger or smaller marketing budgets, regardless of gender. Not every male-lead game has the same huge budget.
If there's an untapped market for more action games with a female protagonist, you should see existing games of this type selling "above their weight" relative to the marketing budget they get - the male games should be at market saturation point, with so many to choose from, that those who prefer a female protagonist should be supporting those games when they come out.
We can assume however that the people who make games and allocate marketing budget are not morons - they know how much money they spent on each game, and how much sales that generated per dollar spent. If there was this huge unmet demand for more female-lead action games I bet they would have picked that up in their sales data, because you know, they're about making money, and they HAVE this data.