Also NQT you are being a twat.
About this, it was late, I was tired, and I regretted it almost as soon as I said it. It was uncalled for, and it wasn't really necessary. Let me see if I can express myself in a better way.
NQT, what I'm seeing is you pouting because "Webadict was being mean!", and sulking off in the corner while the grown-ups have an important discussion without you. At least to me, your argument looks petty and immature and only has the effect of making Webadict look better by comparison.
Let me put it another way, unless I'm mistaken and anyone correct me if I've got the wrong idea here, but Green Candles Lit = Potential Scum (as we don't have to worry at this stage about scum who can't do anything). The burden of proof for showing that one is innocent falls on those with their green candles lit. By refusing to co-operate with the investigations, Webadict is showing himself to either be scum or a scum enabler.
So scum with green candles snuffed stop being scum, and the possibility of scum powers not being dependent on green candles is so ridiculous as to be not worthy of even thinking about.
On that note, there are at least two unclaimed powers from the first four days: The vote reset, and the candle hiding ability.
Dariush and Nerjin haven't claimed their powers yet, and since Dariush has a town inspect on him, I'm going to guess that...
Dariush: Are you the one who reset the votes?
If Nerjin is the one with the ability to hide candles, that would wrap everything up nicely. But I don't believe that's the case. Unless some people have multiple abilities, then that would necessarily mean at least one of the ability claims is a lie.
If the snuffing and lighting of candles at night are ALSO green candle abilities, then that means we have a bare minimum of two liars, and Nerjin is likely to be one of the scum. But I really don't think that's the case. I think the night changes are the equivalent of the scumkill in a regular game, with the same limitation of "you can only take one night action". I could be wrong, but assuming they're tied to green candles creates a lot more liars and would, I think, disadvantage the scumteam unfairly, since they then wouldn't get role abilities. Or Meph would have to give them multiple abilities, with the 'scumkill' being one of them, and that just seems wrong.