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Author Topic: Darkwood - top-down survival horror. Beta 3.0. Full release on August 17th!  (Read 22268 times)

nenjin

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From the Steam Store Page:

Quote
Darkwood is a game about survival, exploration and fear, set in mysterious woods somewhere in the territory of the Soviet Bloc. It is a top-down, free-roam, surreal horror experience with a randomized world, taking cues from classic games, where oftentimes you had to figure things out for yourself. By blending RPG, roguelike and adventure elements together with a challenging difficulty, Darkwood aims to please players craving for a deep and rewarding experience.

The fear of unknown is powerful – and the unknown will try to remain unseen, forcing you to watch your back. Your senses will be deceived, your sight fooled, your smell tricked by Darkwood's surreal terrors. No answer will be given to you for free, yet somewhere in the woods lies the truth, an explanation to what has happened in this godforsaken place.

-By day, explore the randomly generated woods, scavenge for materials and weapons, discover secrets, solve mysteries and talk, trade with or kill the various inhabitants of Darkwood.
-By night, find shelter, barricade, set up traps and hide or defend yourself from the horrors that lurk in the dark.
-Gain skills or perks by extracting essence from mutated fauna and flora and injecting it into your bloodstream. This might also have various unexpected consequences...
-Each action you take will have impact on Darkwood and its inhabitants. The choices you make will define the story which you will experience.
-As days go by, the lines between reality and nightmarish fantasies will begin to blur. You will start to question the protagonist's sanity, but may also stumble upon your own hidden fears...

Quote from: Current features
Prologue.
Randomly generated, open world.
The first chapter of the game.
Several skills and perks to choose from when leveling your character.
Several types of enemies, each having a different set of behaviours.
Choices and consequences. These will be much more visible in the later chapters.
Crafting, barricades and traps.
Mysteries, secrets, and surprises!
A couple of melee and (rare) ranged weapons.
A few NPCs to talk, trade with, complete tasks for, or kill.

Quote from: Planned Features:
More of everything! Characters, enemies, loot, skills, events, locations, you name it!
Finishing and polishing the first chapter, and adding the remaining one(s).
A probable overhaul of the crafting system.
A better, prettier, more efficient lighting system (hopefully).
Optimization.
Lots of other stuff that might come up during Early Access!

Darkwood is a very atmospheric, creepy, trippy top-down adventure/survival game and it is incredibly punishing, playing with permadeath or without. Items are scarce and fragile, the darkness ever present and the monsters savage and legion. It is a game that is beautiful enough to make you want to stay, with gameplay that occasionally makes you want to flee. To try to put its difficulty into perspective, imagine if in Dark Souls your weapons broke after killing one or two guys with it, and every level was like Tomb of Giants, and you're getting close to what Darkwood is like.

« Last Edit: July 28, 2017, 05:24:54 pm by nenjin »
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ukulele

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Re: Darkwood - top-down survival horror
« Reply #1 on: March 26, 2013, 11:53:07 am »

Looks great, keeping an eye on this one for sure.
I mean it looks like the trailer its preatty much all set pieces and acting but i have faith.
« Last Edit: March 26, 2013, 11:58:52 am by ukulele »
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Mictlantecuhtli

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Re: Darkwood - top-down survival horror
« Reply #2 on: March 26, 2013, 12:24:24 pm »

PTW, so hard.
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Chattox

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Re: Darkwood - top-down survival horror
« Reply #3 on: March 26, 2013, 06:27:02 pm »

This looks delicious
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ScriptWolf

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Re: Darkwood - top-down survival horror
« Reply #4 on: March 26, 2013, 06:46:57 pm »

Man this looks fucking awesome, that whole clip I kept expecting something to jump out at you :P
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lordcooper

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Re: Darkwood - top-down survival horror
« Reply #5 on: March 26, 2013, 06:47:55 pm »

This is relevant to my interests.
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Geneoce

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Re: Darkwood - top-down survival horror
« Reply #6 on: March 26, 2013, 06:50:45 pm »

Top down eh? Something different.

PTW
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BuriBuriZaemon

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Re: Darkwood - top-down survival horror
« Reply #7 on: March 27, 2013, 03:19:54 am »

Take my money.
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Aavak

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Re: Darkwood - top-down survival horror
« Reply #8 on: March 27, 2013, 02:00:54 pm »

Take Buri's money twice, and give the second copy to me!

Gauteamus

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Re: Darkwood - top-down survival horror
« Reply #9 on: March 27, 2013, 02:12:28 pm »

Toggle Heavy Breathing: on/off
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nenjin

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Re: Darkwood - top-down survival horror
« Reply #10 on: March 27, 2013, 02:15:53 pm »

Toggle Heavy Breathing: on/off

Or at least put it on its own volume slider.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Imofexios

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Re: Darkwood - top-down survival horror
« Reply #11 on: March 27, 2013, 02:29:10 pm »

This looks sick! :D
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Mookzen

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Re: Darkwood - top-down survival horror
« Reply #12 on: March 27, 2013, 04:41:56 pm »

I'm all over this, when does the forum appear ?
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Kaitol

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Re: Darkwood - top-down survival horror
« Reply #13 on: April 07, 2013, 04:12:40 pm »

Heres hoping my old junker can actually run this. (Man I need to find a job)
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nenjin

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Re: Darkwood - top-down survival horror
« Reply #14 on: April 07, 2013, 04:59:20 pm »

I'm all over this, when does the forum appear ?

No idea. I pop in on the game page every couple of days looking for news. Maybe I should try to get a hold of the dev, we've seemed to have some luck with that lately.
« Last Edit: April 07, 2013, 05:13:13 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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