READ UPDATE:From the FAQ:
Q. Does the SK/Cult have a built-in kill/convert?
A. No. No other alignment besides Mafia has any group ability available to them.
NQT's ability is the only claimed ability that could logically create a cult; it also gives a more sinister reasoning behind the chat. It's certainly an interesting concept to make a cult be created by an unwitting party; but as a concept it would be a beautiful way to create confusion within the game and give a two man cult a chance for victory.
Another thing to note (thank you TolyK for pointing it out): The lovers are slightly over-simplifying how town would win if one of them were scum.
Alignment: Town
Wincon: You win when all anti-Town factions are dead. (Mafia, Cult, SK, Lyncher, Assassin and respective Allies and Brothers)
In other words they both have to die to win as town: however if they chose to win as scum, they both win while remaining alive.
On the same note; if one of them is scum and the other town, it is now impossible for them to lose unless a third party wins; so they could be trying for the more skillful win just for fun.
Ranger:
To answer, my back-story doesn't mention Ford at all actually. He and I had a conversation awhile back that somehow turned to government. Thats why i asked for Ford to tell you that specifically.
As for where i found this quote: Page 81, 4th to last post.
Yes you actually answered that question way back when you made your first claim, and I was perfectly aware that you were trying to validate my claim with your inquiry after Ford. In general I'm wondering what the back-story that Web created for this game is; and interested if anyone has information on that.
You also adequately answered my questions regarding your role's flavor in
this post. I still feel it's a bit weak, but I don't see anything more to gain from pressing that angle.
((Note: this is why I want to know the
flavor: I wanted to know the
abilities & element to do a basic, if wifomie, cross check.))