This is Magic Mafia, a BYOR-like in which you send in an Element for your mage to have control over. Whether this is an object, an animal, an idea, etc., I'll try my best to make you a mage. Your chosen element will grant you powers that match it.
Basic rules:
- No Editing of your Post, unless your role allows it.
- No PMing to anyone but me, the mod unless your role allows it.
- No Quoting of the Mod in relation to PMs. You are free to quote anything in the thread. You may also paraphrase.
- Semi-hammers in effect. Days last on a soft 48 hours, unless a majority is voting for any player or No Lynch. If a player is hammered, continue to talk or socialize until I finally get around to posting.
- Nights last 24 hours or whenever all the actions are sent in. If you do not wish to action, please send a PM stating so.
- Weekends count for 0 hours, as I enjoy my free time on them. Also, consider Friday afternoon to be a part of the weekend.
- Extensions require a majority vote. This will be limited to 2 extensions per Day, because, seriously, make up your minds already.
- There are no Post Restrictions, other than those related to playing the game fairly.
- I cannot answer questions about player's roles unless that player's role is available to be seen. I cannot answer questions about your role in thread. I can, however, answer generic questions. I will simply ask you to rephrase the question, if I deem the question is bad.
- Please vote in a manner that is viewable with my poor eyesight. If I can't see your vote, I might skip it. I can't trust LurkerTracker to do my vote counts for me, but I'll at least check it for semi-accuracy.
Bold and Red makes it really easy to see, so do that please.
- Some players will not be able to join, because you screw over the rest of my players when you don't play.
You are not in the game until I receive an element. Also, don't under- or overestimate your abilities. And have fun! Because, honestly, that's the whole point.
If you have any other questions, feel free to ask them.
Also, for those without knowledge of how I style roles, here's a little cheat sheet! Save me the trouble of answering questions that are here.
Common questions:
Q. What is a Cycle/Phase?
A. A Cycle is a Day and Night Phase. There are two Phases in a Cycle.
Q. Can I use more than one ability during a Phase?
A. Not unless your role specifically states as such.
Q. Can I self-target?
A. Not unless the action specifically states that you can. It is now labelled [target/self] or [self] for easy viewing!
Q. Can I target 2 or more people?
A. Only if stated in the action with [target x(some number)].
Q. If my action doesn't have a Phase to be used in, can I use it any time?
A. Yes!
Q. Can I mafiakill and use an ability on the same Night?
A. This counts as using two abilities.
Here's a fine example of how actions and roles will look:
Role Name
Alignment: Alignment_Type
Wincon: You win when you have properly managed to be an example.
(Auto) Auto Ability: This ability is automatically used when possible.
(Day) Day Ability [target]: This ability is used during the Day on the target you specify.
(Mafiakill) Mafiakill Ability [target]: This ability replaces the Mafiakill ability. You may not use more than one mafiakill ability per Cycle.
(1-Shot, Night) 1-Shot Night Ability [targets x(1-5)]: This ability is used during the Night and can only be used once per game. This may target up to 5 people.
(2-Shot) 2-Shot Ability [target/self]: This ability may be used at any time but only twice per game. This ability may self-target.
Actions follow no logical order and will basically make you wonder what drugs webadict's on. In fact, it's advisable not to ask about when your action works because he probably doesn't know.
Quick Q & A for alignments:
Q. Does the Mafia have a kill they can use at Night?
A. Yes. It is called the Mafiakill. It is available to all members of the Mafia.
Q. Does the SK/Cult have a built-in kill/convert?
A. No. No other alignment besides Mafia has any group ability available to them.
You are given one of these 13 alignments when the game starts. Usually, it will be Town, but you might be lucky!
Alignment: Town
Wincon: You win when all anti-Town factions are dead. (Mafia, Cult, SK, Lyncher, Assassin and respective Allies and Brothers)
Alignment: Mafia
Wincon: You win when your team equals or outnumbers the remaining players and all other killing roles are dead.
Alignment: Survivor
Wincon: You win when another alignment wins while you are alive or you are the only remaining player.
Alignment: SK
Wincon: You win when all other players are dead.
Alignment: Cult
Wincon: You win when your team equals or outnumbers the remaining players and all other killing roles are dead.
Alignment: Watcher
Wincon: You win when the game reaches Day [day_number].
Alignment: [alignment_type]-Ally
Wincon: You win when [alignment_type] wins.
Alignment: Brother
Wincon: You win when [player_name] wins.
Alignment: Jester
Wincon: You win when you are lynched.
Alignment: Lyncher
Wincon: You win when [player_name] is lynched.
Alignment: Martyr
Wincon: You win when you are killed, but not when you are lynched.
Alignment: Assassin
Wincon: You win when [player_name] is killed, but not when they are lynched.
Alignment: Outsider
Wincon: You win when [other_wincon] is accomplished.
Players:
Toaster
Deathsword ->
zombie urist - Anthramancer:
Lynched Day 2notquitethere
Urist Imiknorris - Grand Wizard of the KKK:
Modkilled Day 2Vector
Hapah - Alechemist:
Modkilled Day 3Tiruin
Captain Ford - Joy Wizard:
Lynched Day 1The Soldier - Ferromancer:
Modkilled Day 2Griffonday
TheWetSheep - Automancer:
Lynched Day 3TolyK
Zrk2 - Magimancer:
Modkilled Day 2RangerCado
This could be you!Replacement List:
zombie uristThis could be you!