I guess I may as well show off Leaguewinds.
I set myself up the challenge of building an entirely aboveground city protected only by the skills of my military. And so it began.
Here's a few houses and the "gate" in the wall where my soldiers wait to intercept intruders. It's a roofed so that they'll train right in the middle of the road and catch kobolds.
Above the gate are the Leather and Jeweler manufactories.
Here's the north gate with it's own band of guards and some houses under construction. I designate them by building a 5x5 section of wall and then cancelling out the nine sections for floor (+1 for the doorway).
This the main swath of town. The rooftops of the houses in the mid-lower left is what you saw in the first shot. The trade depot is down at the bottom. Towards the mid upper right, you can see some Marksdwarves. They're in the rookie barracks, working their way up to being real gate guards. Near the top are some warehouses, and the mayor lives in his mansion south of them. South of that are engraved slabs for the fallen. There are more out of shot downhill. South of the rookie barracks is the starting building, now used for a hospital and offices.
South of the hospital are two manufactories. Each contains storage for raw materials, one or more workshops of a particular kind, and upstairs living and dining for those who work there.
Down on the bottom right, I've got a sort of cave where all the metal bars are stored. Sadly, I haven't gotten my blacksmith and smelters fully set up and they've been moving from building to building (and even working outdoors) as growth has permitted. Someday I'll have a proper metalworks. Someday.
One more thing, top right there's the day care. It's about two dozen beds, each of which has a room declared from it. Each child gets a bed. It helps cut down on abductions.
And finally, what fortress would be complete without lots and lots of corpses?
My guards have indeed been busy these years and have slain themselves many a goblin. And the dwarven fallen aren't exactly lacking in number either. I've got a system where, as the bodies rot, bones and skulls and other workable bits get hauled up near the crafter's workshop. Which is in it's own shack.
Down at the bottom right is the panic fort. When enemies attack, the civilians flee here to await victory. There's been way too many times where a Cave Dragon or random goblin will slip by my guards in the confusion and go on rampage, so now everyone just holes up. Except those who are sleeping. It contains plenty of food drink, it's own living/dining accommodations, and lots of crossbows and bolts should the guards fail and the civvies need to retake the city. There is a line of fortifications up top should they need to take down building destroyers en route to smashing the doors.
There's also a lot mines and cleared out areas underground, but you probably already know what they look like.