Woah, Ilteum, I bought all the mercenaries including Moylnars'. I should have two troops left in Finster. I can send you screenies of that, where I referred to the might I was sending as 6 in my correspondence with my allies among others. My mistake for not being clearer.
Ahhhh. I neglected to include the Moylnars, didn't I? My bad. Well, I can tell you exactly what will happen if you send them in now; you'll spend 4 more Wealth and Primeria and Yon'daer will both move in the remaining 1 Might each they have massed on the border of Finster. If you want to go ahead with that for whatever reason, say the word, otherwise I'll let you out of that action on account of GM error.
Yeah, Ghaz and Ardas did actually manoeuvre enough Might into play to make that a stalemate even if I hadn't overlooked the Moylnars, I was wondering why they'd given me 2 extra Might to play with there.
Up to you though; I'll just add in a small second battle in which those forces meet and stalemate again unless you can add in another Might from somewhere. Else, you can save your money for another endeavour.
Those were nercs if i see that correctly. So you couldn't have moved them.
They were not described as Mercs by the event post, so I assumed the Molynars were providing them at personal PC expense.
Yeah, Urist's right. Again, GM boop-up. Fortunately for you, I don't think either Ghaz or Ardas can afford the terms they'd charge to flip now, so you can content yourself with not getting buggered even further on the treachery front.