"Eh, doctor, how long are we the waiting for to begin? I am good and legal volunteer, happy for eager to the beginning of thing!"
You don't do patience, do you?
-----
Walk to the free clinic to get myself fixed up.
[6] You break out of the car and [2] fall on where your face used to be.
[1] Ow.
My only recourse is to throw the cooks into the pot and then irradiate the hell out of it.
[3+1v6] The cooks evade your grasp, so you just irradiate them. [6+1] They are unaffected.
[1+1] And you're not changing fast either.
A security guard shows up.
Steal guy's clothing, walk off in search of adventure.
[2,2] You both lay on the ground, exhausted.
[3] And unmutating.
demand rerolls due to obviously faulty dice, successfully survive long enough for police to shoot me
Its worth a shot at least
[6] You...um...um...get even more dead once the police arrive. Yeah.
Rick pants as he leans against a tree. "Right... Right... Okay... Well then, little buddy, any suggestions? Seemin' I'm in the free. For now. What exactly did 'ja mean tha I was ina tribe or somethin'? He checks over his belongings and checks for his new mutations. "Well... Less and less I look like mah old self. Anyhow, I'm thinking I should probably find a place with water... Lots of it. You know of any?"
"I mean that you are apparently the last or only member of a tribe I was once the totem for. The mighty Earthworm Tribe...okay I'm lying, it was pathetic. It was wiped out by the Robin Tribe. THE ROBIN TRIBE! It was terrible. I had no tribe and, frankly, it's hard to find a shaman who wants to be able to channel Earthworm. Eagle and Bear and Wolf and all the other 'cool' animals took all the good shamans, and the rest would hold out for being more than the sole shaman of a pathetic creature, with the ability to burrow through the ground. No shaman, no tribe, nothing to do. So I found ways to amuse myself, sometimes try to help some people--it's how Coyote gets his shamen. But that didn't work; no one feared my wrath or wanted to admit they were helped by a worm. Then I found myself here, finally with a tribe member! So. Water. Maybe there's a lake somewhere? This place is weird. I'm definitely not anywhere I've been, or even know of."[5,1] As if in response to this lovely story, your body shifts. Your wings turn into wormlike tentacles, still with some webbings of skin, and your legs melt into a "tail". Your body, tail, and head shift to look more wormy.
"The Shaman's Mask, and so strong! It is surely a sign!"(You got 8. I had to.)
-----
((Cagers? When then cagers arrive? All I remeber is there is a sercuity gaurd I'm trying to kill.))
They came in, saw you turning into a metal tube, and stuck you in the cage just in case.
'Right.... I'm not going on one of my mind trips and I really am a metal tube.... well this is weird. Let's try something else! Some more.... destructive.'
Turn into a robot! A really strong robot with fingers that fire bullets like a SMG! Proceed to break out of the cage I'm in and start killing/shooting nearest people!
[3-2] You turn into a crumpled chunk of metal...hey, you can't turn back!
[6] Your new weakness:
Mode Lock! The dice just hate you, I guess, because this was just a natural conjugation of those results.
"Don't make me go all WWE up in yo asses, bitches!"
Wrestle THEM into the cage!
[1v2+1] You jump into the cage, shouting about how you're going to go all WWE on crap.
[6,6] Oh wow. Weakness bonanza tonight. You feel frail and thin, and something slows down...
Dammit. Be Un-Lost.
[5] You find a rest stop near a rental car place. What luck, they seem to have large vehicles!
[4] Not a weakness! Hm, you already have that one...Ah. Second time's the charm. You accidentally release a ray of something off at the rest stop. It strikes a child, who is evidently a lot lighter judging by how his little sister tosses him backwards with a push. You accidentally zap him again, which seems to restore him to normal (except, of course, the shame).
"YOU'RE NOT GOING TO ESCAPE THIS TIME!"
Slappity slap that guy. Explode his face off.
[4v1] Slap! He doesn't explode. Must not work on people. He does, however, fall down. [5v3] However, you are wrestled towards and just about into a cage.
[1] No new powers for you!
"Very well. If your mind is not open to the word of our Lord, you have only yourself to blame. Goodbye."
Leave, go look for some other noteworthy place of residence in the woods.
You wander off and find [4-1] an abandoned campground.
[5] You discover you can glow and mess with light a bit.
The serum inside all of you alters as substantially as when it did for the last group.
-----
NPC Actions:
The cagers cage. The caged are pushed into a corner.
-----
Joe (dermonster)
Physical State:
-Slight Flu
-Slight Malnourishment
-Heightened Hearing
-Mighty Muscles
-Highly Allergic to Pollen
-High Metabolism
-Fires blasts of radiation from hands
-Hightened Hearing
-???
-Many minor physical changes (see Turn 16)
-Irradiated!
-Cuts, Bruises, Grazed Shoulder
-Bullet in Lung
-Somewhat Hungry
-Boiled
-??
-New Ability
Mental State:
-Slight Insanity
-Evil Eve of Ensanity
-Can Bend Light
Inventory:
-Old Coat
--$48.93
--Candy Bar Wrapper
-Old Sweatpants
-Old Sneakers
Joe Bridger (Remuthra)
Physical State:
-Elderly
-Switchable Armored Skin (plasticky)
-Disintegrating Touch (tires)
-No Nose
-Bristley Hair
-??
-Tired and Woozy
-Roots
-Enhanced Hearing
-No Normal Legs
--Head on One Remaining Leg
---Left Eye in Left Ear
---Leg on Head
-Three Arms
--Right Arm has two legs growing off of it
-Thin Skin
-Head Wounded
Mental State:
-Dementia'd
-Psychometry
Inventory:
-Fedora
-Wraparound Shades
-Pink Bathrobe
--$50.00
--Notebook
--Falcon Treats
-Police Belt
--Taser
--Radio
--Handcuffs
--Pistol
---Bullets
-Falconing Glove
-Slippers
-City Map
-$0.25
Rick (Xanmyral)
Physical State:
-Overweight
-Apricot-colored Face, Auburn Hair
-Tingling
-Sonic Blasts
-Long Left Tentacle (~+25%)
-Glider membranes from tentacles
-Chitinous Skin
-Wormy Head, Body, Etc--No legs, dextrous worm-tentacles for arms, worm head
Mental State:
-Annoyed
-Suddenly understands body language
-Something Moderately Useful
-Helpful Worm--Totem
-Can Control Water
Inventory:
-Jumpsuit (legs torn)
--Wallet
---IC
---$13.38
--7 Pennies, 2 Dimes
-Shoes
Xan(talos)
Physical State:
-Slight Malnourishment
-Long Tail
-No sense of touch
-Secretes Numbing Slime
-Roots (toes, growing from shoulders)
--Improve Smell, Can Taste
-Disease Immunity
-Nictating Membranes
-Long, Purple Fur
-Regeneration
-Enhanced Balance
-Cut Shin
Mental State:
-Cultist
-Possession
-Knows a Ritual
-Probably insane
Inventory:
-Broken Knife
-Filthy Bathrobe
--$50.00
-Sweatpants
--Wallet
---$2.48
Alexandra (Greenstarfanatic)
Physical State:
-
Short, Thin
-Farsighted
-9'7"
Mental State:
-Intelligent
-Magnetic Control
-??
-Lightening Ray (as in lowered density, not electricity)
Inventory:
-Glasses
-Labcoat
-Green Shirt
-Pants
--Wallet
---ID
---Driver's License
---$61.32
--$0.83
--Keys
-Shoes
That Guy (superBLAST)
Physical State:
-Average
-Wounded Hand
-Shapeshifting (simplish items only)
-Mode Lock: Chunk of Metal
-Caged!
Mental State:
-Psychotic
Inventory:
-Straightjacket
-Sweatpants, Matching
--$50.00
--Newspaper Clipping
The Pirate (borno)
Physical State:
-Short Round
-Slightly Ill
-Confusing Touch (if so desired, to anyone touching him)
-Kasplodey Touch
Mental State:
-Thinks he's a pirate
-Likes Limes
-Fear Sense
Inventory:
-Cheap Tricorne
-Eyepatch
-Leather Jacket
-T-shirt
-Plastic Hook
-Jeans
--Wallet
---$52.25
-Boots
Thrak (Toaster)
Physical State:
-
Gangly Skeletal
-Blank, Skull-like Head
-Angerpire
-No Smell or Taste
-Tough
-Frail from Skeletalness
-Slowed Something
-Mutating Quadrupally
-Caged!
Mental State:
-Foolish
-Transhumanist
Inventory:
-Hoodie
--$50
-Lewd T-shirt
-Jeans
-Sneakers
Walther (Harry Baldman)
Physical State:
-Muscular
-Luminescent
Mental State:
-Crazy
-Lightbender
Inventory:
-Glasses
-Robes
--$50.15
--Parking Ticket ($50)
-Socks
-Sandals
-----
It's easy to see who the winners and losers of this turn are.