Format:
Name (Player)
Physical State:
-Notable Notes
Mental State:
-Notable Notes
Inventory:
-Items
-----
Experiment 1:
Rolls 1d6 each turn.
1-3: No mutations. 4-5: One mutation. 6: Two mutations.
Mutations:
1-2:Roll 1d200
3:Roll 1d200+200
4:Roll 1d400
5:Roll 1d1,000
6:Roll on that Mutant Feature table
Joe Bridger (Remuthra)
Physical State:
-Elderly
-Switchable Armored Skin (plasticky)
-Disintegrating Touch (tires)
-No Nose
-Bristley Hair
-??
-Tired and Woozy
-Roots
-Enhanced Hearing
-Bug Torso
-No Normal Legs
--Head on One Remaining Leg
---Left Eye in Original Left Ear
---Leg on Head
---Scarlet Eyes
-Three Arms (Bug's Legs)
--Right Arm has two legs growing off of it
-Thin Skin
-Weak Respiratory System
-Echolocation
-Diabetic
-Stinging Tail
-Head Crest
-Covered in Ears
-??
-Head Wounded
Mental State:
-Dementia'd
-Psychometry
-Hunger-filling Something
Inventory:
-Fedora
-Wraparound Shades
-Pink Bathrobe
--$50.00
--Notebook
--Falcon Treats
-Police Belt
--Taser
--Radio
--Handcuffs
--Pistol
---Bullets
-Falconing Glove
-Slippers
-City Map
-$0.25
-----
Experiment 1a:
Modified by
NdeitosaelRoll 1d3-1. That many mutations are gained.
For each mutation, roll 1d400, 1d600+400, and 1d1000. Pick whichever suits Ndeitosael best.
Rick Priest (Xanmyral)
Physical State:
-Overweight
-Tingling
-Sonic Blasts
-Long Left Tentacle (~+25%)
-Glider membranes from tentacles
-Wormy Head, Body, Etc--No legs, dextrous worm-tentacles for arms, worm head
-Vibrating Spine
-White Feathers
-White Down
-Feline Eyespots
-Glowing Body Segment
-Poison Shout
-Cloud of Parasitic Flies
-??
-Charming 3rd Eye
-Very Badly Mauled
Mental State:
-Annoyed
-Suddenly understands body language
-Something Moderately Useful
-Helpful Worm--Totem
-Can Control Water
-Charming Voice
-Aura
-Lie Detection
Inventory:
-Jumpsuit (legs torn)
--Wallet
---IC
---$13.38
--7 Pennies, 2 Dimes
-----
Experiment 2:
Roll 1d6 every odd turn.
1-3: Nothing
4: 1d400+600
5: Superpower
6: Weakness
Alexandra (Greenstarfanatic)
Physical State:
-
Short, Thin
-Farsighted
-9'7"
-Unstable Density
-??
Mental State:
-Intelligent
-Magnetic Control
-??
-Lightening Ray (as in lowered density, not electricity)
-Ritual
-Tripping
-Object Teleportation
-Liquid Control
-New Sense
Inventory:
-Glasses, Used as a Monocle
-Several Belts
--Holster
---Small Gun
----6 Bullets
--Missile Launcher
--Assault Rifles, 2
---38 Bullets in A
---35 Bullets in B
--Sheath
---Machete
--Large Hammer
-Garment Improvised from Police Shirts
--Pants
---Wallet
----ID
----Driver's License
----$61.32
---$0.83
---Keys
--85 bullets
--15 rockets
-Shoes, Puny
-Giant Motorcycle
Thrak (Toaster)
Physical State:
-Bifurcated Spiritually
-
Gangly Skeletal
-Blank, Skull-like Head
-Angerpire
-No Smell or Taste
-Tough
-Frail from Skeletalness
-Slowed Something
-Can Teleport Objects Into Hand
-Logic: Absurd Super Strength; Create Toxic Smoke
; Adhesive Touch; ??
-Passion: Create Toxic Fog
; About 7'9"; ??
-Mutating Quadrupally
Mental State:
-Logic: Brief Ritual
, Create Stuff
, Something
-Passion: Comatose, Invisibility
-Foolish
-Transhumanist
Inventory:
-Hoodie (stretched for Passion)
--$50
-Lewd T-shirt (ripped for Passion)
-Jeans (stretched for Passion)
-Sneakers (Logic only)
Walther (Harry Baldman)
Physical State:
-Muscular
-Luminescent
-Water-Dependant
-Petrifying Gaze (Takes several seconds)
-Inner, Rubbery Mouth
-Detatchable Eyes (one out)
-
ALPMental State:
-Crazy
-Lightbender
-Annoyingly Telepathic
Inventory:
-Glasses
-Robes
--$50.15
--Parking Ticket ($50)
-Socks
-Sandals
-Own Eye
-----
Experiment 3:
Rolls 1d8 each turn.
1-2: Nothing
3-4: Roll 1d200+300
5-6: Roll 1d300+700
7: Roll 1d400+600
8: Roll 1d1,000
Greg (Unholy_Pariah)
Physical State:
-Mostly Hairless
-Bone Armor (switchable)
-??
-Malnourished but Recently Sated
-Filthy
-Headache
Mental State:
-Transhumanist
-Lucid Dreamer
-??
Inventory:
-Used Sweater (holes)
-Old T-Shirt (holes)
-Nice Watch
-Goodwill Sweat Pants (holes)
--"Found" Wallet
---$80
-Beaten-up Boots
-Beer Bottle
-Empty Cookie Package
Mr. Normal (HugoLuman)
Physical State:
-Normal
-Not At All Suspicious
-Vomits @will
-Can Turn Invisibility
-??
Mental State:
-Normal
-Not At All Suspicious
-Waves Crash Sometimes
-Dyslexic
-Schizophrenia
-Mr. Normal, Quite Contrary
-Can See Weak Points
-??
Inventory:
-Clean gray hat
-Clean gray suit
--Cell Phone
--Absolutely a Fridge Magnet
--Nothing weird about this Stapler
--$50.00
-Bombless Shoes
William Snow (Persus13)
Physical State:
-Skinny
-Albino
-Broken Bones (set)
-Lacerations
Mental State:
-Great Spatial Sense
-Great Sense of Self
-Must have VENGEANCE!
-Can Speak In Tongues
-Reckless
-Quick Ritual
-Anxious
Inventory:
-Baseball Cap
-T-shirt, Dirty
-Jeans
--Driver's License
--$54.11
-Socks
-Sneakers
-Crutches
-----
Group 4
Roll 1d1000 four times. The "worst" is removed; out of the other three, the player gets to choose one.
? ? ? ? ?
()Physical State:
-Notable Notes
Mental State:
-Senses Weather
-Telepathy
Inventory:
-Items
Elrond Humperdink (
)
Physical State:
-Middle-aged
-Castrated
-Good Spatial Percention
Mental State:
-Basically Insane
-Triple-Minded (and hence MORE insane)
Inventory:
-Shirt
-Pants
--Wallet
---Piece of paper with "Driver's License" written on it
---Piece of paper with "Cell Phone" written on it
---Piece of paper with "A milion dollars" written on it
---$50.00
-Socks
-Shoes
For M. Al (borno)
Physical State:
-Tall, Lean
-Covered in spines
Mental State:
-Indistinct
-Fear Aura
Inventory:
-Suit
--Tie
--Wallet
---Driver's License
---?? ID
---$262.25
-Shoes
James "Sunflower" Tatar (wer6)
Physical State:
-Vegetarian
-Regeneration
-Seeps Into Stuff (enters)
Mental State:
-Slightly Stoned
Inventory:
-Poncho
-Tie-Dye T-Shirt
-Shorts
--$50.00
-Sandals
Maika (superBLAST)
Physical State:
-Surprisingly Normal
Mental State:
-Sadistic/Nymphomaniac
Inventory:
-Hat
-Dress
-High Heels
May (TCM)
Physical State:
-Lean
-Toned Musculature
-A Few Scars
-Roots and Vines
Mental State:
-Crazy
-Relies on the 10 Commandments
Inventory:
-Spiky Shoulder Pads
-Modified Bathrobe
--Knife
--Truncheon
--NERF Gun
--$50
-Boots