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Author Topic: Metamorphican Madness II: Turn 32  (Read 77817 times)

TCM

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Re: Metamorphican Madness II: Turn 32
« Reply #480 on: May 25, 2013, 08:34:54 pm »

Telekinesis!
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wer6

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Re: Metamorphican Madness II: Turn 32
« Reply #481 on: May 25, 2013, 08:57:02 pm »

Body Sense

Conveniently fall through A wall into A bank vault, steal everything and then buy A greenhouse for herbs.
Go to the room with all the scientists and laugh at there solid faces.



((I think I might be invincible, faze through bullets and clubs, Can I do that?))
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WillowLuman

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Re: Metamorphican Madness II: Turn 32
« Reply #482 on: May 25, 2013, 09:14:30 pm »

I think I'm going to have to team up with someone soon.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Unholy_Pariah

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Re: Metamorphican Madness II: Turn 32
« Reply #483 on: May 25, 2013, 11:48:48 pm »

give everyone in the clinic free spiked hugs, mandatory free spiked bear hugs.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Fr0stByt3

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Re: Metamorphican Madness II: Turn 32
« Reply #484 on: May 26, 2013, 12:08:19 pm »

Umm... I'll take anima control.
Make sure my hood properly obscures my face and continue to be inconspicuous.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

GreatWyrmGold

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Re: Metamorphican Madness II: Turn 32
« Reply #485 on: May 26, 2013, 04:10:24 pm »

Perhaps GWG wouldn't be so extreme as to require a 4 roll to look remotely like what you're trying to look like.
As long as it's reasonable and I'm not in a foul mood.

((I think I might be invincible, faze through bullets and clubs, Can I do that?))
Try it. I'll tell you this much: It probably wouldn't be fatal. Well, it would be less fatal than being shot or clubbed. If you weren't unlucky.
...I'm helpful, aren't I?
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wer6

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Re: Metamorphican Madness II: Turn 32
« Reply #486 on: May 26, 2013, 09:25:49 pm »

rather not, but I don't have plans to unless I got A supremely awesome offensive power EG ability to fire Rockets out of my palms, then I will be the ninja warrior named "fall of the walls." where I go around killing people, and then retreating to my walls, And then every wall shall be demolished in A attempt to stop me, Mwhahahaha....
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Toaster

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Re: Metamorphican Madness II: Turn 32
« Reply #487 on: May 29, 2013, 02:38:18 pm »

Uh... kinda lost the thread of this... thread.


Logic:  Attempt to awaken Passion.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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wolfchild

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Re: Metamorphican Madness II: Turn 32
« Reply #488 on: August 07, 2013, 03:51:42 am »

Posting to find out if/when this stops being on hyatus
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wer6

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Re: Metamorphican Madness II: Turn 32
« Reply #489 on: August 07, 2013, 01:05:30 pm »

Posting to find out if/when this stops being on hyatus
+1!
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Fr0stByt3

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Re: Metamorphican Madness II: Turn 32
« Reply #490 on: August 12, 2013, 06:02:18 pm »

Posting to find out if/when this stops being on hyatus
+1!
'S dead, Dave.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

Greenstarfanatic

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Re: Metamorphican Madness II: Turn 32
« Reply #491 on: August 12, 2013, 06:12:54 pm »

Well, t'was fun, and I managed to get a character completely fuelled by fetish, and I consider that an accomplishment.
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Xanmyral

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Re: Metamorphican Madness II: Turn 32
« Reply #492 on: August 12, 2013, 06:47:56 pm »

It was indeed. I still fondly remember the horrible, now partially insane monstrosity that my character eventually became. I was going to turn that whole hospital into a giant ass shrine to whats-its-face deity.

WillowLuman

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Re: Metamorphican Madness II: Turn 32
« Reply #493 on: August 12, 2013, 07:06:26 pm »

My guy seemed to be becoming some kind of mentally unstable "Heroes" person. Tis a shame nothing ever came of my mission from the Uncleland.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Persus13

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Re: Metamorphican Madness II: Turn 32
« Reply #494 on: August 12, 2013, 07:25:38 pm »

Maybe someone should make a 3rd one of these.
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