~~~ ONE MOD TO RULE THEM ALL ~~~~ EÄ ~ - based on my
Essential DF mod, with all fixes and streamlining.
- good races: dwarves, dunedain, hobbits, sindar.
- evil races: dunlendings, cave goblins, easterlings, haradrim, orcs.
- other races have diplomats/trade representatives.
- real-world aboveground plants, for all your farming desires.
- semimegabeasts: giant trolls, fire drakes and shadow spiders (Shelob-like).
- megabeasts: dragons, balrogs.
- lots of LOTR creatures: wargs, fel beasts, werewolves, mearh, giant eagles, cold-drakes, long-worms, cave trolls, great spiders and more.
- cursed creatures: ringwraiths (necromancers) and barrow-wights (mummies).
- most of major races build fortresses and tombs.
- raw mithril.
- generalized materials: leather, wool.
- tannable fur, leather, scale, chitin, hide.
- body material rebalance, weaker/stronger body materials and tweaked tissues.
- rocktip arrows/bolt craftable in craftsdwarf workshop.
- ability to burn remains/corpses in kiln.
- display case to make use of all useless artifacts and just make rooms fancier.
- thatchery to make beds/boxes from plants.
- rebalanced archery: bows and crossbows are less deadly, especially against armor.
- dwarven crossbows, elven bows: as good as vanilla weapons.
- slingshots and bullets for hobbits.
- new swords: arming sword, greatsword.
- different races use different weapons.
>>> DOWNLOAD EA 1.4 ASCII <<<
Feedback, suggestions and general discussion are always welcome!