may be better suited to kobolds, I think. Clans are a bit of residue from the whole "Scottish Dwarf" thing.
Odd, while I really don't see dwarves as having any relation to real life culture at all, if I was forced to pick one I'd probably pick norse over Scottish.
Why would it be better suited to kobolds? What sort of connotation or definition do you have or use for the word "clan." To me clan fits dwarves because thats what I've always used when splitting up dwarves into separate groups. My specific connotation when refering to [dwarven] clans would be "a loosely related group of extended dwarven families that consider themselves to share a group identity based on that relationship and share similar social and political ideologies and goals." Of course, if you werent talking about dwarves the context would be different and as such for me the connotation would be different.
Words such as "house", "tribe" etc have different connotations which all change depending on the context. For example: in a mediaval feudal clone "house" would refer to a noble family, in real life it would refer to a royal family. In a vagually roman setting I could see house being used similarly to how I would define a dwarven clan.
For kobolds I'd use the term "band." Orcish tribes. For humans I'd probably settle with "house" if I couldnt thinnk of anything more fitting. I can't think up anything good for elves.
The game has a random name generator and you guys are thinking about whether to call it family, dynasty, clan or house?
Who's to say it can't be zustashnicot?
and what would [insert random gibberish here] translate to? Unless you expect players to remember completely random gibberish terms it would need to have a translation in the UI. And while having a spear named "dogmurder the fat of digging" is humorous for some things, the types of societal groups would need to have realistic translations because it would get bloody annoying bloody fast. The specific names of groups could be random. But unless all the types were exactly the same [ie boring] they'd need some simple way to tell the difference between them and even if they were all the same, you can't just call them something random in the UI, can you imagine if all of the things you could build were renamed based on the random generator.
What I think would work is that the various terms change [and they could be named based on a random language generator, as long as they have an english translation] depending on how the society develops durring world gen. But that would require a semirandom society generator [I say semirandom because I don't want to see a society that looks like the dwarven version of a lavish meal] which would probably be fairly complicated.