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Author Topic: Problem Adventure  (Read 6733 times)

CyberUrist

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Problem Adventure
« on: March 23, 2013, 09:12:31 pm »

I don't know if this would be classified as RTD? Anyways: Multiplayer adventure game, based off of Problem Sleuth. 2 slots (initially). Who wants to sign up?

Rules:
Spoiler (click to show/hide)

Added a thing to rules! Please edit char. sheet to conform.
« Last Edit: March 23, 2013, 09:17:14 pm by CyberUrist »
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Dermonster

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Re: Problem Adventure
« Reply #1 on: March 23, 2013, 09:13:51 pm »

I'll go!

Hrm.

Detective Derm!

Vim: 14
Imagination: 18
Pulchritude: 10

Spells.
« Last Edit: March 23, 2013, 10:22:28 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

CyberUrist

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Re: Problem Adventure
« Reply #2 on: March 23, 2013, 10:04:22 pm »

...Bump? Also, a name is required.
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Dermonster

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Re: Problem Adventure
« Reply #3 on: March 23, 2013, 10:10:10 pm »

Done.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

CyberUrist

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Re: Problem Adventure
« Reply #4 on: March 23, 2013, 10:20:02 pm »

Thanks, but did you read the note, too? "NOTE: Same applies for spells at first level with imagination and combat skills with Vim, but only if you specify if you want spells or combat skills." So basically if you want the spells or the combat skills. Which one? Also, I wonder why more people won't join this.
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CyberUrist

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Re: Problem Adventure
« Reply #5 on: March 25, 2013, 03:57:36 pm »

Thanks, but did you read the note, too? "NOTE: Same applies for spells at first level with imagination and combat skills with Vim, but only if you specify if you want spells or combat skills." So basically if you want the spells or the combat skills. Which one? Also, I wonder why more people won't join this.
HERP DERP ME AM STUPID WAS 11:00 PM
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scapheap

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Re: Problem Adventure
« Reply #6 on: March 25, 2013, 04:01:23 pm »

Tatsuki

Vim: 18
Imagination: 8
Pulchritude: 16

combat skills
« Last Edit: March 25, 2013, 04:06:51 pm by scapheap »
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CyberUrist

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Re: Problem Adventure
« Reply #7 on: March 25, 2013, 04:18:39 pm »

:3 Yes. Let us begin.

Gallstaff, You find yourself in a room. It is dark. There is a goblin here. What will you guys do?
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scapheap

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Re: Problem Adventure
« Reply #8 on: March 25, 2013, 04:20:35 pm »

Greet goblin, remember skills.
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Dermonster

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Re: Problem Adventure
« Reply #9 on: March 25, 2013, 04:50:19 pm »

Light a flammable object for light.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

CyberUrist

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Re: Problem Adventure
« Reply #10 on: March 25, 2013, 04:58:59 pm »

Greet goblin, remember skills.
Persuasion: Roll + Pul. Mod vs. DC
(12 + 3 = 15 vs. DC 13 = Success!)

You greet the goblin. He says "hello" back. You remember that, at first level, you have two (Vim. Mod. / 2 * Lvl.) combat skills: TACKLE(1d4 + Vim Mod. + 1) and FIERCE SWING(Req. Melee wpn., wpn. dice + Vim. Mod. + 2).

Light a flammable object for light.
Unfortunately, you have nothing flammable! However, due to your IMAGINATION, you have two (Ima. Mod. / 2 * Lvl.) spells: WHITE OF THE IMAGINARY PLANE(Creates light) and IMAGINE PULCHRISELF(Gives +1 Pul. Mod. in checks when cast).

What do?
« Last Edit: March 28, 2013, 08:46:10 am by CyberUrist »
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scapheap

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Re: Problem Adventure
« Reply #11 on: March 25, 2013, 05:00:50 pm »

Look around room, is there a door or window?
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Dermonster

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Re: Problem Adventure
« Reply #12 on: March 25, 2013, 05:02:23 pm »

Cast WHITE OF THE IMAGINARY PLANE and INTERROGATE GOBLIN ON PURPOSE.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

CyberUrist

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Re: Problem Adventure
« Reply #13 on: March 25, 2013, 05:07:27 pm »

Look around room, is there a door or window?
No there are not.


Cast WHITE OF THE IMAGINARY PLANE and INTERROGATE GOBLIN ON PURPOSE.

Would't you want to cast IMAGINE PULCHRISELF to give you a bonus for interrogate?
« Last Edit: March 25, 2013, 05:09:09 pm by CyberUrist »
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Dermonster

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Re: Problem Adventure
« Reply #14 on: March 25, 2013, 05:10:03 pm »

Use VIM for INTERROGATION.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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