Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 44

Author Topic: Roguelike Mafia 6 - Sanity Reigns [Game Over]  (Read 96684 times)

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #120 on: March 26, 2013, 10:26:55 am »

Zrk2:
Deathsword: What redeeming values do you have?
I try to help newbies. Even if that means attacking them until they learn.


I'll get to everyone else later.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #121 on: March 26, 2013, 10:37:38 am »

Fresh
When you're new to the game there's a lot of jargon to sift through. Tiruin's question that you didn't understand was:
Let's say you've a protect - under what circumstances are you going to pick your target, and why?
What she means is, let us imagine that you've got an item that allows you to protect another player at night. This means (like the doctor role in a normal mafia game), if you protect another player then if the mafia or someone else tries to kill them in the night, the attack will be blocked instead. Tiruin wanted to know how you would decide who to protect. Let's say town has just lynched a member of the mafia, and it's the night after. Would you use your Protect on someone that had voted for the scum or not? And if you did, how would you decide which of the people that lynched scum to protect?

Be careful, often new players appear uncooperative or evasive and end up getting themselves lynched even when they're playing town.
Logged

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #122 on: March 26, 2013, 10:39:38 am »

Zrk2: Of all your questions, the one regarding Vector seems to be the most pertinent to Mafia. How will the ones regarding DS/alamoes even help? Also, don't you agree that if you were scum in that alignment question, a roleblock would surely help you - sans any watcher catching you that is - compared to a townie?

I admit the one directed toward Alamoes was just me being a smartass, but the one directed towards Deathsword is intented to prompt him to talk about himself, and what he thinks he does well, and also what he doesn't. As well, I see what you mean in that a roleblock is generally more useful to the scum, but townies also can benefit from it.


Deathsword: What redeeming values do you have?
I try to help newbies. Even if that means attacking them until they learn.

I was hoping for something more... substantial.

PPE: Fuckin' ninja.
Logged
He's just keeping up with the Cardassians.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #123 on: March 26, 2013, 10:49:58 am »

Short post:
@Zrk: Interesting, but how would singling out DS and how he plays aid you at all? There are a ton of new players I guess you haven't played with - why him?


Deathsword: What redeeming values do you have?
I try to help newbies. Even if that means attacking them until they learn.

I was hoping for something more... substantial.

PPE: Fuckin' ninja.
Well, you've got your answer. Anything to add to it or is your vote staying a blank?
No wait that sounded passive-aggressive. Sorry.

> So then you're leaving DS with nothing else to chew on but your vote? Really?


@NQT: You explain things better than I could (and gave a more specific scenario, mine was to see what he'd do in general but otherwise I'm also in favor of listening to Fresh's reply on it).

Be careful, often new players appear uncooperative or evasive and end up getting themselves lynched even when they're playing town.
@alamoes/Fresh/IG: That was what I was talking about in my post back there if you were wondering.

Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #124 on: March 26, 2013, 11:02:42 am »


Deathsword: What redeeming values do you have?
I try to help newbies. Even if that means attacking them until they learn.
I was hoping for something more... substantial.

PPE: Fuckin' ninja.

You asked what redeeming values I have. That is what I believe.

Now, tell me, how does that help you with finding scum?

I don't know why you imply I'm being lazy. In my opinion, the questions don't really make sense at all to me.
Freshman, saying you have nothing to do because you are answering questions is lazy. Why? Because you can both answer questions and ask questions at the same time. If you think the questions don't make sense, then ask questions (see, it can lead you to asking questions) like the one to Zrk2 above in this very post. But do not refuse to answer the questions and ask your own. Hunt for scum. Find something that feels off and question. And then question some more. Then, if you are sure they are scum, vote. And then ask more questions both to the player you think is scum, and to others.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #125 on: March 26, 2013, 12:00:18 pm »

You're both asking pretty much the same question, so I'll tackle both of them at once. Simply put I can't pressure everyone. Even Vector mentioned that earlier. So picked one person at random and are now trying to learn what they think they are good at, so I can get a better read on them.
Logged
He's just keeping up with the Cardassians.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #126 on: March 26, 2013, 12:31:52 pm »

You forgot the 'how does that help you with finding scum?' part.
Logged

Captain Ford

  • Bay Watcher
  • Eating dragons has some side effects...
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #127 on: March 26, 2013, 12:36:01 pm »

PFP

Tiruin:
Dude, stop using other games to correlate with me in other games please :/
...that does not actually make sense. But I understand your point, and for what it's worth, I apologize if I was insensitive.

But it was worth it for this:
*Tiruin points at a nearby pole. "Post."
How excellently eccentric *golf clap*

Also...your first post was a light-hearted one because "going to bed soon"?
I had a friend who referred to the phenomenon as being "night drunk". My philosophy about the first posts of RVS is that anything goes as long as it leads to people talking.

Coming up with good questions takes effort, and if I'm not up to putting in that effort, well, it's more important to get a discussion started, don't you agree?

...how is UI's question making sense? Never saw any of his posts relating to self-hatred...
Huzzah!



NQT:
Tiruin and Ford
I always play with you guys :D, how much do you foresee relying upon your knowledge of the meta of your fellow players?
Knowing a player's meta helps me sift through their posts, bypassing things that are normal for them and analyzing the actual meaning and intent behind their posts and actions.

As to how much ... I don't know how to quantify that. 100% of the time?



Zrk2:
Ahh! I quiver in fear of your magical rock.
Ah, wow. I actually expected a lot more sarcasm. *smiles*

Unvote. A more serious question now, since I'm fully awake: How would you describe your playstyle? Are there any games you've done well in? (I think I have a very tilted view of your meta, I'm hoping to expand it a bit)

Deathsword: What redeeming values do you have?
What does Deathsword need redeeming from?
Logged
...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #128 on: March 26, 2013, 12:40:39 pm »

You forgot the 'how does that help you with finding scum?' part.

Having a better read on someone doesn't help me find scum? Did I miss something?

Zrk2:
Ahh! I quiver in fear of your magical rock.
Ah, wow. I actually expected a lot more sarcasm. *smiles*

Unvote. A more serious question now, since I'm fully awake: How would you describe your playstyle? Are there any games you've done well in? (I think I have a very tilted view of your meta, I'm hoping to expand it a bit)

Poor? I haven't played since last Fall, IIRC, and I've never been very good. I usually get lynched in the first day or two even if I am townie. I honestly don't know what my meta is a this point. Anyone want to let me know what it is?
Logged
He's just keeping up with the Cardassians.

Imperial Guardsman

  • Bay Watcher
  • [FANATICISM INTENSIFIES]
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #129 on: March 26, 2013, 01:23:26 pm »

Vote:freshmaniscoolman

dodging questions, suspicious, etc

i really think he might be scum.
Logged

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #130 on: March 26, 2013, 01:43:13 pm »

Vote:freshmaniscoolman

dodging questions, suspicious, etc

i really think he might be scum.

Examples please.
Logged
He's just keeping up with the Cardassians.

Imperial Guardsman

  • Bay Watcher
  • [FANATICISM INTENSIFIES]
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #131 on: March 26, 2013, 01:49:04 pm »

I don't know why you imply I'm being lazy. In my opinion, the questions don't really make sense at all to me.

Here is a good example...
Logged

Imperial Guardsman

  • Bay Watcher
  • [FANATICISM INTENSIFIES]
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #132 on: March 26, 2013, 01:50:09 pm »

Yup, sorry, I edited because the format was messed up, plus I deleted a question that wasn't mine.

do you think it's better to pressure just one target at a time, or pursue multiple target simultaneously?

One target at a time

Also, how would you use pressure, and in what way are you giving it as your first post contains nothing but answers...and a really bad edit.


Answer is above. And, nothing is really being said to me but questions, so I have nothing to input.

What item would you be most worried about scum having?

Why do you care about that? Perhaps maybe you're asking me to get that specific item and worry me.
This is iffy too!
Logged

Captain Ford

  • Bay Watcher
  • Eating dragons has some side effects...
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #133 on: March 26, 2013, 01:51:46 pm »

Vote:freshmaniscoolman

dodging questions, suspicious, etc

i really think he might be scum.
Imperial Guardsman.

Has answered no questions, asked no questions, suspicious, etc

I really think he's not trying.

PPE: Hmm ... I guess that counts as an answer.
Logged
...Holy shit. Ford, you get the Official Medal of Epic Awesomeness.
Its official! Ford! You need to put it in your sig now! "Official Mafia Welcomer!"

Imperial Guardsman

  • Bay Watcher
  • [FANATICISM INTENSIFIES]
    • View Profile
Re: Roguelike Mafia 6 - The Cloister of Zodank, God of Madness [Day 1]
« Reply #134 on: March 26, 2013, 01:56:28 pm »


ImperialGuardsman: How are you going to take care of the opposition?
Work with the town like a good townie.

dont die.

simple as that.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 44