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Author Topic: Interest check: M-COM (medieval xcom 'cept monsters)  (Read 1627 times)

Gargantuan

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Interest check: M-COM (medieval xcom 'cept monsters)
« on: March 21, 2013, 08:20:38 pm »

Hi. Loong time lurker and idea brewer, decided to take a chance at doing an ISG ( be gentle).  My initial premise is in the title, a very low fantasy version of xcom, except replacing the XENOS with things that go bump in the night.

My initial plan is to start small ( controlling very few characters  ) before expanding out into full on xcom-iness

Also would you be partial to random genned characters for max !FUN! ?
So yeah that's my wimpy opening. Hopefully I can drum up some interest
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Squeegy

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #1 on: March 21, 2013, 08:22:34 pm »

What format would you be doing it in? I assume it'd have to have graphics, or it wouldn't be very XCOMmy.
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Gargantuan

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #2 on: March 21, 2013, 08:29:12 pm »

Sadly no graphics, I am no artist, so it will be in text based updates
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TCM

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #3 on: March 21, 2013, 08:33:40 pm »

Sounds cool! :3
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Squeegy

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #4 on: March 21, 2013, 08:36:49 pm »

Well, I guess it would blend right in with the rest of the games here...

If you'd like to put a little more effort into it, though, might I recommend at least using an ASCII art tool, for that Dwarf Fortess feel?
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Fr0stByt3

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #5 on: March 21, 2013, 08:40:51 pm »

I'll join in this madness.
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alamoes

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #6 on: March 21, 2013, 08:43:57 pm »

It depends, is this a suggestion game?  Because I already have a character an x-com like game.  I will be watching though. 
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Gamerboy4life

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #7 on: March 21, 2013, 08:46:01 pm »

Well, I guess it would blend right in with the rest of the games here...

If you'd like to put a little more effort into it, though, might I recommend at least using an ASCII art tool, for that Dwarf Fortess feel?

Like X@COM? It's an ascii-based X-com.

OP, check it out, you could probably use something like what they do.
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Squeegy

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #8 on: March 21, 2013, 08:49:17 pm »

Also, heads up, an X-COM-like game would probably be a lot of work. From my own experience I can tell you that running a strategy, turn-based game with any kind of real game mechanics is a hellish nightmare of a timesink.
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Gargantuan

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #9 on: March 21, 2013, 09:02:00 pm »

Alright So I have some interest. To be clear, just the premise is similar to X-COM, I could of said MiB with monsters and low fantasy, but I just like X-COM that much more, It will be more rpg-ish, without a whole lot of upfront number crunching
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Fr0stByt3

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #10 on: March 21, 2013, 09:07:01 pm »

Oooh, We're the MMiB:
Medieval Men in Black.
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Kestrel_6

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #11 on: March 22, 2013, 02:11:53 am »

I'll join.
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Xantalos

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #12 on: March 22, 2013, 02:39:48 am »

I approve of this and wish to join up in the endeavor.
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kaian-a-coel

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #13 on: March 22, 2013, 03:50:02 am »

This immediatly made me think of good old warhammer 40k. One primarch (I think it's the dark angel one, Lion el'Johnson) has crash landed as a baby on a monster-infested, medieval-tech level planet, grew up, joined an organisation of monster-killing crusaders and cleansed everything with sword and lance.
I am interested.
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alamoes

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Re: Interest check: M-COM (medieval xcom 'cept monsters)
« Reply #14 on: March 22, 2013, 06:56:52 am »

Also, heads up, an X-COM-like game would probably be a lot of work. From my own experience I can tell you that running a strategy, turn-based game with any kind of real game mechanics is a hellish nightmare of a timesink.

I can vouch for that.  Even one without mechanics is hard to do. 
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