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Author Topic: Banished, a Survival Village Builder: Now with legible title!  (Read 52147 times)

PTTG??

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http://www.shiningrocksoftware.com/
RELEASED!

It's very similar to DF in some ways- you plop buildings which people then operate themselves, rather than relying on direct player control of units.

It's focused on survival, so food and resources are closely tracked and you need to store up food and firewood for winter, lest you starve.
« Last Edit: March 03, 2014, 11:20:32 am by PTTG?? »
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Xinvoker

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Re: Banished: 3d Village-builder with survival elements
« Reply #1 on: March 21, 2013, 04:53:05 pm »

A survival-focused village builder with top graphics and no kickstarter?
Well color me interested!
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Levi

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Re: Banished: 3d Village-builder with survival elements
« Reply #2 on: March 21, 2013, 04:55:19 pm »

That looks pretty sweet.
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Mephansteras

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Re: Banished: 3d Village-builder with survival elements
« Reply #3 on: March 21, 2013, 04:55:59 pm »

Sounds promising. I'll have to check this out when I get home!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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jocan2003

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Re: Banished: 3d Village-builder with survival elements
« Reply #4 on: March 21, 2013, 05:03:53 pm »

Did stronghold had a baby with DF fort mode or what o.O. Im subbing!
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MonkeyHead

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Re: Banished: 3d Village-builder with survival elements
« Reply #5 on: March 21, 2013, 05:13:54 pm »

Posting to follow... hopefully this will turn out to be some kind of bastard love child of URW and DF. If it does then my life will vanish into hours spent dying in winter.

FritzPL

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Re: Banished: 3d Village-builder with survival elements
« Reply #6 on: March 21, 2013, 05:14:08 pm »

I was sold the moment I saw those screenshots. ptw.

Ivefan

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Re: Banished: 3d Village-builder with survival elements
« Reply #7 on: March 21, 2013, 05:23:55 pm »

Watching the Gameplay video colored me interested, but i don't see the survival aspect other than that your villagers is limited to generation growth.
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nenjin

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Re: Banished: 3d Village-builder with survival elements
« Reply #8 on: March 21, 2013, 05:34:56 pm »

Interested. Reminds me of Anno. Wanting to see the "survival" part of this as well though, because right now it looks like a very nice, medieval village sim.
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lordcooper

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Re: Banished: 3d Village-builder with survival elements
« Reply #9 on: March 21, 2013, 05:50:44 pm »

Well this is certainly one to watch.

The survival stuff is explained a little here.
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forsaken1111

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Re: Banished: 3d Village-builder with survival elements
« Reply #10 on: March 21, 2013, 05:56:14 pm »

ptw
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ragnar119

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Re: Banished: 3d Village-builder with survival elements
« Reply #11 on: March 21, 2013, 06:34:16 pm »

Well, it looks interesting
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Xantalos

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Re: Banished: 3d Village-builder with survival elements
« Reply #12 on: March 21, 2013, 06:36:42 pm »

Nice.
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nenjin

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Re: Banished: 3d Village-builder with survival elements
« Reply #13 on: March 21, 2013, 06:54:18 pm »

Well this is certainly one to watch.

The survival stuff is explained a little here.

It sounds a bit less like survival and more just about resource management. Which I guess doesn't preclude survival.....I dunno, the word as it relates to vidya games has different connotations to me. I was expecting to hear more about hostile wildlife and neighbors than resource depletion.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Xinvoker

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Re: Banished: 3d Village-builder with survival elements
« Reply #14 on: March 21, 2013, 06:59:48 pm »

Yeah I would also like combat and enemies, craftable armor, weapons and the like, otherwise it could be boring fast.

The dev has made these comments in his blog.

Quote
As for combat, yes I have a plan. I originally conceived this game without it, but over development I’ve thought of some great ways to incorporate it. It might be an expansion after release, but I definitely want to add it.
Quote

I know exactly what you mean feeling that combat is added as an after thought to some games.

But don’t worry, combat would be within the context of the game mechanics – being attacked would be more of a disaster to control like fire, famine, or disease. It might change city building strategy, but it won’t change the way you play the game.

I occasionally enjoy playing games like the one I’m building without combat. When and if it gets added it will always be an option that can be disabled or enabled as the user wishes.
http://www.shiningrocksoftware.com/?p=722
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