Update 16.0
Finally, an update! This bring the mod to DF 44.05 so you can properly burninate your neighbors. Speaking of burninate, the Altar of Sin is back! It only offer 2 major and 2 minor powers but more will be added soon. Each succubi can only acquire one of each power so you will have to figure out the best combos.
The major powers are:
- Hellfire: throw fireballs everywhere. A pyromaniac can also breath dragonfire if she stand in magma.
- Lust: distract enemies, paralyze them or push them into hitting each other. In gameplay terms it's a crowd controlling power.
The minor powers are:
- Group phasing: Teleport yourself and allies towards an enemies, allow movement through windows or fortifications.
- Facemelter: what it says on the tin with added terror and bleeding.
Now for the less fun stuff... A few workshops has been removed because their products are either buggy or did not contribute much. So I removed the gemforge, glassforge, boneforge, bonecarver and gemcutter. Obsidian armor is also gone as well as liquid fire weapons (turns out it was not on fire at all because I forgot to add temperature). The two special metals are gone too because it's weird to have it pop up in trade with no way to produce it at home.
The fire weapons has been replaced by a reaction that cover a weapon of your choice with fire, this is much more effective. As for stygium and afelsteel, those will be back once I get some new resources sorted out.
16.0
+ Updated DF to 44.05
- The standalone patch also include tilesets for Meph 32x, Spacefox, Taffer and a link for Rally Ho!
+ Magic powers!
- Build the Altar of Sin and give powers to your succubi.
- Each succubi can learn one major and one minor power.
- Major powers: hellfire (pyromania), lust (crowd control)
- Minor powers: phasing (teleporation), face melter (mass damage)
- More powers will be added soon
+ Removed several workshops and reactions for balance and clarity
- Gemforge, glassforge and boneforge
- Bonecarver, gemcutter
- Specific work item (now done through job details)
- Extra leathers for vanilla, those remain in Masterwork
- Obsidian armor
- Fire weapons (replaced by spatters)
- Afelsteel and stygium, those will come back later on
+ Misc
- Ensured that iron is available on all embarks
- Added vanilla book and paper reactions
- Added vanilla and metal display cases
- You can set the details of the Forge metal bed job to chose the material
- Summoned creatures now spawn with a name
- You can now cover weapons with fire at the fire shaper
Windows buildStandalone patch