After such a long absence...
Update 11.0 - Corruption
Finally, the signature feature is back with a simpler backend. The mechanics are the same: Build a den of iniquity, put prisoners around it, run the reaction, enjoy your new friends. This is still experimental however as it's tedious to get sieges to test against so tell me if there is any issues.
Corruption also works on traders but you'll have to scuttle their wagons because it seems that caravans are actually led by donkeys and not the way around.
About summoningSummoning is also included but disabled... If you feel lucky, open the enitity_slaver_succubus.txt file in the raw and, at the bottom, add a '[' to the line mentioning a summoning portal. Be warned however that summoned beast goes hostile when you reload your save. I am still working on this bug before considering this ready for a release.
There is also a few other changes: new castes for masterwork df races, and a doubled ratio of incubi. There is now 20% of males in the race now.
11.0
+ Den of iniquity
- Corruption is back with the same method as before.
- The den of iniquity is compatible with vanilla, masterwork and fortress defense races.
- Masterwork: Added new castes for gnomes and orcs to transform into.
- Removed old references to removed creatures
+ Creature changes
- Adjusted the personality of the creatures.
- Increased the male birth ratio to 20%.
- Succubi will have a low change to enrage while seeing enemies, this varies according to the caste.
- Raised the discipline learning rate.
- Removed the old masterwork job names.
- Corrupted creatures should now have different attributes than pure succubi.
+ Other changes
- Magma workshops are immediately unlocked upon playing a succubus fort.
- Adjusted minor settings to summoned creatures like hostily and smells.
- Skill help should now display in custom workshops.
- Changed entity values so not all succubi dream of ruling the world.
Download on dffd