Update 5.0 - EnthrallingThis update requires a new world gen and will provide the deep succubi with much needed features.
It introduces new purposes for caged prisoners. Both civs have access to a specific building that allow them to turn nearby prisoners to their side.
In order to turn prisoners, you need to build a den of iniquity or a torture chamber and install their cage within line of sight. This behavior is similar to summoning, except using the caged invaders instead of soul wisps.
The deep succubi variant is more powerful as it will also transform them into succubi half breeds! This is critical for them as they do not get migrants after the initial two waves.
* Humans and elf become cambions : They are more enduring and have a better animal training skill.
* Dwarves become devils : They can enter martial trances and have good mechanics skill, but the are shorter.
* Goblins become hellions : They are more enduring and do not need to eat or drink.
* Kobolds become imps : They are unfortunately small but are great at dodging and using knives.
* Transformed enemies act like fort members and are ready to perform the usual jobs.
* Be warned that they are likely to complain about duty, and you will need clothing for them. Make sure you do not transform more prisoners that you can handle.
The deep succubi have also access to a new building : The Altar of nightmares. They will use it to affect their cult's environment, and its first job is to provoke random sieges. This can be useful to increase your numbers from the first year. The civilization that will attack you is random, allowing access to good metals with luck.
Other changes :* A new summon for the deep succubi : Sothoth spawns. They can turn themselves invisible and their slime will turn their enemies crazy. They provide nothing when butchered.
* 2 new plants for evil biomes, block roses (surface) and blood worms (underground). Those plants have no specific purpose yet but can be brewed
* Regular succubi (I will call them royalists from now on) now exclusively use nightmares for pulling and mounting, goblin may also use those if they find them during world gen.
* Added slave, prisoner, whipper and thief sprites.
* Gave the deep succubi a blue background to distinguish them from royalists, this is temporary until they get their own graphics.
* Enhanced descriptions with hair styles, incubi will also grow beards if they want to.
* Cleaned up some raw, removed the duped fire imp as the summoning now use the vanilla creature.
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