Update 4.2You can update your saves by dropping the raws in your data/save/<save folder>/raw folder.
More info about updating your saves or generating a new world
here.
There is now a hack folder in the archive containing both Kurik Amudnil's fov plugin (from the
hire guard mod) and the new scripts that will run when you summon a creature. Like the other parts of the mod, it is installed by dropping the folder in your df folder and accepting fusions. This will not overwrite other scripts you have installed in dfhack.
Changelog :+ Summoning changes
Training summoned monsters require a little more organization now. Several monsters are no longer tame when summoned and must be first caged in a training area and tamed.
However untamed summoned creatures are still friendly pets and remain safe to keep in the fort. They can be assigned to a cage or a pasture.
Taming a monster will be useful if you wish to use it as a pet or a hunting/war animal.
The creatures that need to be tamed are :
- Tentacle monsters
- Nightmares
- Hellhound
- Basilisks
- Fire imp
As a compensation, the animal training skill rate has been increased by 300% for the succubi and 200% for the deep succubi.
Natural skills are now provided to the summoned creatures. This change will be retroactively applied to your creatures upon loading your save.
+ Others
- Sprite update : Added drunk, merchant, warlord, champion, witch/alchemist, zombie basilisk
- Summoning rituals no longer affect wisps through walls and floors.
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